Leeroy, lawful male redguardian Thalmor ------.-- ...@....| |..@....| ........| |...{.¯.| --------- [Leeroy the Concordate Agent] St5 Dx7 Co5 In8 Wi10 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: cold resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 193 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 26 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 43% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 76% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: matter spells (turn 10) The following skill became untrainable if you tried to train it too early: sling (turn 481) The following skill became untrainable after a while: sexy flats (turn 37695) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 33616) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34993 Monster spawn increase reached its maximum at turn 156010 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2802541 The monster class that cannot be genocided was piercer The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: very old magic dragon (freq bonus 15) The monster species that spawned more often: territorialize anticonvulsant (freq bonus 36) The monster species that spawned more often: skunk (freq bonus 3) The monster species that spawned more often: stone clan (freq bonus 48) The monster species that spawned more often: timeless snail (freq bonus 8) The monster species that spawned more often: eldritch force fungus (freq bonus 24) The monster species that spawned more often: prayer book mimic (freq bonus 18) The monster species that spawned more often: juggled llama enshrouding (freq bonus 8) The monster species that spawned more often: ice animal (freq bonus 6) The monster species that spawned more often: undead swarm permamimic (freq bonus 6) The monster species that spawned more often: secret car (freq bonus 4) The monster species that spawned more often: regrettable ruffed (freq bonus 3) The monster species that spawned more often: bloodseeker (freq bonus 12) The monster species that spawned more often: blue slime (freq bonus 24) The monster species that spawned more often: colluded fungus (freq bonus 6) The monster species that spawned more often: iron piercer (freq bonus 32) The monster species that spawned more often: duddy chisel kraft (freq bonus 8) The monster species that spawned more often: protector of the poor (freq bonus 9) The monster species that spawned more often: glass swarm piercer (freq bonus 5) The monster species that spawned more often: giant nut/mother (freq bonus 8) The monster trait that was more common: monsters that imitate (freq bonus 6) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 6) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster species that never randomly spawned: uncork bilabial The monster species that never randomly spawned: strangulation undertone sufficer The monster species that never randomly spawned: war bantam The monster species that never randomly spawned: time golem The monster species that never randomly spawned: azure spore The monster species that never randomly spawned: spirit The monster species that never randomly spawned: heliocentrically percent The monster species that never randomly spawned: blink stalk The monster species that never randomly spawned: obstructing subjecting salter The monster species that never randomly spawned: high force fungus The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 45) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 15) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 28) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 39) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 49) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 22) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 7) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 9) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 63) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: platinum spell trap (freq bonus 1) Trap randomization happened for 1 in 750 traps Next attribute increase check would have come at turn 432 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (195) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (breath control helmet) * sedge hat (red helmet) * skullcap (narrow helmet) * flack helmet (winged helmet) * crystal helm (RNG helmet) * mining helm (weeping helmet) * field helm (fish bowl) * helm of safeguard (formula one helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (dusty gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (ski heels) * boots of safeguard (hiking boots) Scrolls scroll of healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of mana (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of phase door (AINZ OOAL GOWN) scroll of standard id (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of cure (MENEBACHYCH BADEDOPHO BAINCHOOOCH) * scroll of extra healing (IS THERE A WAY TO DONATE 2 DT) * scroll of greater mana restoration (PONUS MOSTAS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the invisible thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.