Leeroy, lawful male redguardian Thalmor ----- |...| |@@.| +...| |...| |...| |#... --- [Leeroy the Concordate Agent] St7 Dx9 Co11 In9 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: cold resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 64% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: martial arts (turn 10) The following skill became untrainable if you tried to train it too early: riding (turn 1080) The following skill became untrainable after a while: trident (turn 53554) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 39855) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97620 Monster spawn increase reached its maximum at turn 150400 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 425222 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: locking stable (freq bonus 3) The monster species that spawned more often: cursing spirit (freq bonus 16) The monster species that spawned more often: octopog (freq bonus 5) The monster species that spawned more often: thematic earth elemental (freq bonus 9) The monster species that spawned more often: screamer (freq bonus 22) The monster species that spawned more often: sissyish overproducing (freq bonus 10) The monster species that spawned more often: chromium veiny disrespect (freq bonus 4) The monster species that spawned more often: spriggan (freq bonus 4) The monster species that spawned more often: dismount shopkeeper deprived (freq bonus 14) The monster species that spawned more often: Ella (freq bonus 3) The monster species that spawned more often: black chameleon (freq bonus 18) The monster species that spawned more often: rodneyan (freq bonus 8) The monster species that spawned more often: brown bulb (freq bonus 12) The monster species that spawned more often: elder blue dragon (freq bonus 4) The monster species that spawned more often: dark mushroom patch (freq bonus 84) The monster species that spawned more often: young adult stone dragon (freq bonus 18) The monster species that spawned more often: brooklyn preprogrammed (freq bonus 14) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 12) The monster species that spawned more often: runoff force patch (freq bonus 24) The monster species that spawned more often: freezable urbanizing cauterized (freq bonus 12) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster species that never randomly spawned: kiboad The monster species that never randomly spawned: peepshow lugging The monster species that never randomly spawned: luxury yacht The monster species that never randomly spawned: gray wort The monster species that never randomly spawned: cheese fungus The monster species that never randomly spawned: phase knight The monster species that never randomly spawned: antimatter colony The monster species that never randomly spawned: negator eye The monster species that never randomly spawned: hitec force patch The monster species that never randomly spawned: bang gang guy The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 6) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 105) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 15) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 8) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 2) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 4) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 68) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 3) Trap randomization happened for 1 in 785 traps Next attribute increase check would have come at turn 446 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (100) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (orange visored helmet) * skullcap (breath control helmet) * flack helmet (black helmet) * crystal helm (deformed helmet) * mining helm (guzzle helmet) * field helm (aluminium helmet) * helm of safeguard (rotating helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (silk fingerlings) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (velcro sandals) * boots of safeguard (steel toed boots) Scrolls scroll of healing (YTTOCS PU EM MAEB) scroll of mana (BINAURAL BEATS BY DRE) scroll of phase door (KAPOW) scroll of standard id (ARGA NECROMUTATION GDA) scroll of cure (DUCTUM ADIS) * scroll of extra healing (WINDING FIERCE TO ATTACK MESS ENEMY) * scroll of greater mana restoration (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.