Leeroy, lawful male redguardian Thalmor ---------- -.@...$..| |..@...... |........| +........| ------+--- [Leeroy the Concordate Agent] St6 Dx7 Co8 In5 Wi12 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: teleport control You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 49% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 43% Armor drop chance was reduced to 98% Tool drop chance was reduced to 85% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: body spells (turn 74) The following skill became untrainable if you tried to train it too early: healing spells (turn 370) The following skill became untrainable after a while: missile weapons (turn 54116) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 51406) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47255 Monster spawn increase reached its maximum at turn 90263 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3361904 The monster class that cannot be genocided was major demon The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: dwarven chaos knight (freq bonus 18) The monster species that spawned more often: litten commixt (freq bonus 24) The monster species that spawned more often: cryptically mutilated dab (freq bonus 10) The monster species that spawned more often: mechanism lymphocytic (freq bonus 8) The monster species that spawned more often: crabbily catechumen (freq bonus 9) The monster species that spawned more often: phantom ray (freq bonus 6) The monster species that spawned more often: ganymede rock lobster (freq bonus 24) The monster species that spawned more often: deep crypt creep (freq bonus 10) The monster species that spawned more often: received dead potato (freq bonus 20) The monster species that spawned more often: pedantry mortared (freq bonus 24) The monster species that spawned more often: plasma mold (freq bonus 6) The monster species that spawned more often: hurling gating (freq bonus 6) The monster species that spawned more often: air bowl (freq bonus 8) The monster species that spawned more often: duckpin ectoplasm (freq bonus 24) The monster species that spawned more often: train (freq bonus 9) The monster species that spawned more often: Succubus Sergeant (freq bonus 16) The monster species that spawned more often: trounce gridlock (freq bonus 3) The monster species that spawned more often: megaload turret (freq bonus 8) The monster species that spawned more often: wereblacklight (freq bonus 20) The monster species that spawned more often: wand atrium merchantry manifesto (freq bonus 24) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster species that never randomly spawned: clear ooze The monster species that never randomly spawned: clock growth The monster species that never randomly spawned: reproducer guardhouse The monster species that never randomly spawned: stardust colony The monster species that never randomly spawned: darkness thief The monster species that never randomly spawned: millimicron lissomly The monster species that never randomly spawned: spearmen distasting The monster species that never randomly spawned: uvuudaum The monster species that never randomly spawned: grove guardian The monster species that never randomly spawned: werefox The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 11) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 17) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 13) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 10) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 6) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this trap was always invisible: bad part trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 5) Trap randomization happened for 1 in 475 traps Next attribute increase check would have come at turn 415 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (356) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (grimace helmet) * skullcap (horned helmet) * flack helmet (knowledgeable helmet) * crystal helm (round helmet) * mining helm (crested helmet) * field helm (spinning helmet) * helm of safeguard (middle-earth helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (cuddly gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (boxing gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (rain boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (PRZECIAZONY) scroll of mana (SEXY PRINCESS CATHLETTE) scroll of phase door (NEW VALUE FOR NAME REJECTED) scroll of standard id (SMIRITELNAYA RUBASHKA) scroll of cure (NOBIMUS UPSCOTI) * scroll of extra healing (A EE EEE III OOOOO YYYYYY OOOOOOO) * scroll of greater mana restoration (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.