Leeroy, lawful male dwarven Paladin ---------- |.....[d.. ...$...@.| ---------- [Leeroy the Fighter of Law] St7 Dx10 Co18 In12 Wi16 Ch11 PalDwaMalLaw Dlvl:1 $0 HP74(74) Pw13(18) AC-1 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. dwarvish iron helm - This is a piece of armor. Color: cyan. Material: iron. Appearance: hard hat. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). A good helmet that offers some protection. In what direction? [hykulnjb><] # Temporarily increases your maximum hit points by a techlevel-dependant amount, but your HP will slowly bleed out until they reach their previous value, so be careful. Use this technique? [yn] (n) You feel the anger inside you erupt! You kill the goblin! The little dog eats a goblin corpse {400}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: fear resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 57% chance Ring drop chance was reduced to 83% Implant drop chance was reduced to 88% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 80% Tool drop chance was reduced to 88% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: mace (turn 11) The following skill became untrainable if you tried to train it too early: searching (turn 117) The following skill became untrainable after a while: two-handed sword (turn 24022) The following skill couldn't be trained before a certain turn number is reached: shield (turn 8506) Items were more likely to be generated cursed by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45622 Monster spawn increase reached its maximum at turn 149474 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 257880 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: piercer (freq bonus 6) The monster species that spawned more often: werehorse (freq bonus 9) The monster species that spawned more often: chaos evilist (freq bonus 42) The monster species that spawned more often: oreades (freq bonus 56) The monster species that spawned more often: megaload turret (freq bonus 48) The monster species that spawned more often: theme termite (freq bonus 8) The monster species that spawned more often: the hidden (freq bonus 54) The monster species that spawned more often: werecoins (freq bonus 16) The monster species that spawned more often: spider boy (freq bonus 10) The monster species that spawned more often: bridging stammering (freq bonus 32) The monster species that spawned more often: memo stalk (freq bonus 16) The monster species that spawned more often: +1 gmd wall (freq bonus 16) The monster species that spawned more often: heinously import (freq bonus 28) The monster species that spawned more often: caracol dendrological (freq bonus 16) The monster species that spawned more often: Officer Lieutenant (freq bonus 7) The monster species that spawned more often: time force fungus (freq bonus 40) The monster species that spawned more often: dude who thinks he's cool (freq bonus 8) The monster species that spawned more often: do minimized (freq bonus 32) The monster species that spawned more often: prepay bloodying (freq bonus 60) The monster species that spawned more often: brown eye (freq bonus 30) The monster species that spawned more often: journeyman colony lichen (freq bonus 28) The monster trait that was more common: monsters that can fly (freq bonus 3) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 12) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster species that never randomly spawned: packer rat The monster species that never randomly spawned: charcoal colony The monster species that never randomly spawned: baptist lankly The monster species that never randomly spawned: earworm The monster species that never randomly spawned: The Hugging Topmodel The monster species that never randomly spawned: dark elf The monster species that never randomly spawned: hugger dragon The monster species that never randomly spawned: grim reaper The monster species that never randomly spawned: mercurial dragon The monster species that never randomly spawned: Balam The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 60) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 7) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 17) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 6) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 12) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 5) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 71) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this trap was always invisible: shrouded identity trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 4) Trap randomization happened for 1 in 265 traps Next attribute increase check would have come at turn 107 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had automatic searching You had infravision You had 1487 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (501) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) rage eruption 1 R Active(463) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * dwarvish iron helm (hard hat) leather gloves (inverse gloves) low boots (walking shoes) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (HALP WHY AM I SO BAD) scroll of mana (IO IO O PHRIXRIZO EOA) scroll of phase door (ARTHUR SONIC PENDRAGON) scroll of standard id (FOOBIE BLETCH) scroll of cure (DISLEXIAPATER 2017) * scroll of extra healing (BREATH WEAPON 1 USED) * scroll of greater mana restoration (DO NOT READ ME) Spellbooks spellbook of knock (indecisive) Rings ring of warning (draconian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (22 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 33 points, Since you escaped early, the score list will not be checked.