Leeroy, chaotic male doppelganger Paladin ---------------- +..............| |..............| |............$.| Z |.d@...........| |..............| ---------------- [Leeroy the Fighter of Law] St5 Dx13 Co15 In4 Wi7 Ch9 PalDopMalCha Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 48 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 63% Implant drop chance was reduced to 92% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 84% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: searching (turn 8) The following skill became untrainable if you tried to train it too early: hammer (turn 286) The following skill became untrainable after a while: saber (turn 23483) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 36435) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37252 Monster spawn increase reached its maximum at turn 107666 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1694225 The monster class that cannot be genocided was rodent The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: ice wyrm (freq bonus 5) The monster species that spawned more often: Roy (freq bonus 4) The monster species that spawned more often: brown jelly (freq bonus 4) The monster species that spawned more often: ultraviolet laser (freq bonus 12) The monster species that spawned more often: thruster dispelled (freq bonus 4) The monster species that spawned more often: tiring col (freq bonus 4) The monster species that spawned more often: barb stalk (freq bonus 6) The monster species that spawned more often: claw tramelling (freq bonus 12) The monster species that spawned more often: baselessly jockey (freq bonus 4) The monster species that spawned more often: admiralship scratchiest (freq bonus 54) The monster species that spawned more often: large armor trove (freq bonus 3) The monster species that spawned more often: lotus naga (freq bonus 24) The monster species that spawned more often: golden growth (freq bonus 6) The monster species that spawned more often: unspecific scamping (freq bonus 4) The monster species that spawned more often: xorn caster (freq bonus 24) The monster species that spawned more often: jumping flame flower (freq bonus 4) The monster species that spawned more often: conscious colony (freq bonus 54) The monster species that spawned more often: duller freezer (freq bonus 8) The monster species that spawned more often: crane convexly blinkering twirlier tartest (freq bonus 9) The monster species that spawned more often: bedamned caky (freq bonus 9) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 8) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 6) The monster species that never randomly spawned: Aggravation The monster species that never randomly spawned: horace messiest The monster species that never randomly spawned: Iggy The monster species that never randomly spawned: drillborer The monster species that never randomly spawned: panda The monster species that never randomly spawned: savvy polydactyly northwest prairie The monster species that never randomly spawned: colorless mushroom patch The monster species that never randomly spawned: eyeglass-wearing retard The monster species that never randomly spawned: porter rubber chicken The monster species that never randomly spawned: tai chi girl The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 7) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 8) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 56) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 1) Trap randomization happened for 1 in 273 traps Next attribute increase check would have come at turn 179 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1035) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 14% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (middle-earth helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of mana (ZA WARUDO) scroll of phase door (SNU QQQ) scroll of standard id (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of cure (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) * scroll of extra healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) * scroll of greater mana restoration (CRIAEDO) Spellbooks spellbook of detect unseen (lupine) Rings ring of warning (bloodstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.