Leeroy, chaotic male redguardian Paladin .d. .@. --- [Leeroy the Fighter of Law] St3 Dx8 Co15 In6 Wi11 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: speed You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 18% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 97% Armor drop chance was reduced to 39% Tool drop chance was reduced to 61% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: techniques (turn 12) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 14) The following skill became untrainable after a while: attack spells (turn 60011) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 90617) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40341 Monster spawn increase reached its maximum at turn 150374 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 10165252 The monster class that cannot be genocided was golem The monster class that was spawned more often: nemese (freq bonus 8) The monster species that spawned more often: etiolate trothed theorization matriarchy (freq bonus 18) The monster species that spawned more often: spinner gorging (freq bonus 72) The monster species that spawned more often: airiest blissfully (freq bonus 9) The monster species that spawned more often: githyanki pirate (freq bonus 60) The monster species that spawned more often: notler (freq bonus 24) The monster species that spawned more often: Solvejg's leather pump (freq bonus 40) The monster species that spawned more often: siena spore (freq bonus 108) The monster species that spawned more often: berserk ape (freq bonus 20) The monster species that spawned more often: fire spirit (freq bonus 18) The monster species that spawned more often: bright blue warp fungus (freq bonus 88) The monster species that spawned more often: eastern ogre (freq bonus 13) The monster species that spawned more often: recognizable afire overindulge (freq bonus 20) The monster species that spawned more often: omicron ostensibility (freq bonus 30) The monster species that spawned more often: Dorothea (freq bonus 40) The monster species that spawned more often: purple stalk (freq bonus 9) The monster species that spawned more often: deprogrammed time upside (freq bonus 40) The monster species that spawned more often: Ozan (freq bonus 11) The monster species that spawned more often: elder deep dragon (freq bonus 9) The monster species that spawned more often: trap colony (freq bonus 10) The monster species that spawned more often: bomb-carrying ornithopter automaton (freq bonus 13) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 3) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 16) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 8) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster species that never randomly spawned: forgotten boomer The monster species that never randomly spawned: sea naga hatchling The monster species that never randomly spawned: Beanpole The monster species that never randomly spawned: sticky warp fungus The monster species that never randomly spawned: PDP-9 The monster species that never randomly spawned: mastoid replicative embryologic stoicism deucing The monster species that never randomly spawned: hurrahed depreciation The monster species that never randomly spawned: spiny justified The monster species that never randomly spawned: dagorrog The monster species that never randomly spawned: weremonkey The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 117) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 17) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 31) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 3) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 99) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 10) Trap randomization happened for 1 in 702 traps Next attribute increase check would have come at turn 272 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bluy helmet) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of mana (89 50 4E 47 0D 0A 1A 0A) scroll of phase door (DLOEAU) scroll of standard id (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of cure (HEEL STEALING) * scroll of extra healing (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) * scroll of greater mana restoration (DUVESSA SIFMUNA SAMANTHA) Spellbooks spellbook of remove curse (cyan) Rings ring of warning (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.