Leeroy, chaotic male redguardian Paladin U ----- |@fP. +..$| |.... ...| ----- [Leeroy the Fighter of Law] St4 Dx6 Co9 In9 Wi5 Ch10 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: invisibility You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 142 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 59% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 61% Implant drop chance was reduced to 95% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 41% Armor drop chance was reduced to 67% Tool drop chance was reduced to 95% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: healing spells (turn 34) The following skill became untrainable if you tried to train it too early: martial arts (turn 213) The following skill became untrainable after a while: two-handed sword (turn 47536) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 67294) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34236 Monster spawn increase reached its maximum at turn 110128 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11399373 The monster class that cannot be genocided was mummy Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: engulfed fleecily barroom (freq bonus 10) The monster species that spawned more often: horsehair selfish audient (freq bonus 10) The monster species that spawned more often: scorpion brown (freq bonus 6) The monster species that spawned more often: real vibration hound (freq bonus 7) The monster species that spawned more often: Baendre (freq bonus 12) The monster species that spawned more often: disfigured one (freq bonus 18) The monster species that spawned more often: Policeman Kommissioner (freq bonus 6) The monster species that spawned more often: multi-hued force fungus (freq bonus 24) The monster species that spawned more often: dark dwarven smith (freq bonus 8) The monster species that spawned more often: giant snail (freq bonus 48) The monster species that spawned more often: giant lightning bat (freq bonus 12) The monster species that spawned more often: gatling archer (freq bonus 40) The monster species that spawned more often: hierarchy tapeline voucherable (freq bonus 5) The monster species that spawned more often: gray twen (freq bonus 24) The monster species that spawned more often: Doctor Frankenstein (freq bonus 8) The monster species that spawned more often: abnormal patch (freq bonus 30) The monster species that spawned more often: green mold warrior (freq bonus 24) The monster species that spawned more often: shrubby civilization (freq bonus 16) The monster species that spawned more often: Nataliya's wedge sandal (freq bonus 9) The monster species that spawned more often: ganymede rock shrimp (freq bonus 24) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 10) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters with ranged thorns (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster species that never randomly spawned: coriander depreciative The monster species that never randomly spawned: Lars the Schizophrenic The monster species that never randomly spawned: bad egg The monster species that never randomly spawned: ennoblement dashier The monster species that never randomly spawned: yuki-onna The monster species that never randomly spawned: shot hegemonical The monster species that never randomly spawned: libelled snarling The monster species that never randomly spawned: death dragon The monster species that never randomly spawned: gazer larva The monster species that never randomly spawned: flawy mozambique gipsying streetwalking The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 5) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 328) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 12) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 5) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 5) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 9) Trap randomization happened for 1 in 984 traps Next attribute increase check would have come at turn 363 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (384) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (padded helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (DEHARK A SONE BHELL) scroll of mana (HOLLANDS ANTJE) scroll of phase door (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of standard id (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of cure (YANI OR LAUREL) * scroll of extra healing (GINOH DIVAD) * scroll of greater mana restoration (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) Spellbooks spellbook of detect treasure (spiral-bound) Rings ring of warning (hardened) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.