Leeroy, chaotic male redguardian Paladin ---------- -- |f..........- .@..........| |.k.......... ------------- [Leeroy the Fighter of Law] St6 Dx9 Co7 In7 Wi6 Ch4 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: corrosivity You could not have this property intrinsically: fire resistance Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 95% Tool drop chance was reduced to 79% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: mace (turn 44) The following skill became untrainable if you tried to train it too early: divination spells (turn 512) The following skill became untrainable after a while: mace (turn 18670) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 13401) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94055 Monster spawn increase reached its maximum at turn 217647 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 9265713 The monster class that cannot be genocided was mimic The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: nighthunter (freq bonus 8) The monster species that spawned more often: carrion bird (freq bonus 18) The monster species that spawned more often: urinating optometer (freq bonus 10) The monster species that spawned more often: blue-green wort (freq bonus 20) The monster species that spawned more often: proscenia fosterling (freq bonus 5) The monster species that spawned more often: annular scare escaloped abdicate (freq bonus 56) The monster species that spawned more often: spike zombee (freq bonus 30) The monster species that spawned more often: noyel horse (freq bonus 15) The monster species that spawned more often: fusion elemental (freq bonus 40) The monster species that spawned more often: hellbear (freq bonus 15) The monster species that spawned more often: hardtop midstream choreographer (freq bonus 10) The monster species that spawned more often: regenerating mind flayer (freq bonus 20) The monster species that spawned more often: stalking master lichen (freq bonus 15) The monster species that spawned more often: rimy laniard brilliant (freq bonus 54) The monster species that spawned more often: eternity engine (freq bonus 12) The monster species that spawned more often: unclouded playwear dicing sawfly choreman permissive (freq bonus 15) The monster species that spawned more often: frenzytaur (freq bonus 24) The monster species that spawned more often: aroma lady (freq bonus 8) The monster species that spawned more often: feminist (freq bonus 10) The monster species that spawned more often: psych orb (freq bonus 16) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 7) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster species that never randomly spawned: thorn growth The monster species that never randomly spawned: acid hound The monster species that never randomly spawned: jailor gamma The monster species that never randomly spawned: embalmed corpse The monster species that never randomly spawned: crawling worm mass The monster species that never randomly spawned: mortgagee derailleur The monster species that never randomly spawned: ancient of you die now The monster species that never randomly spawned: jeaneis The monster species that never randomly spawned: karmic warp patch The monster species that never randomly spawned: spherical ray The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 3) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 6) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 21) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 7) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 5) Trap randomization happened for 1 in 866 traps Next attribute increase check would have come at turn 2235 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having corrosivity (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1047) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wide conical hat) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of mana (ELF CHANGE FORME BY STUNT) scroll of phase door (YASD GUARANTEED OR YOUR MONEY BACK) scroll of standard id (TLASFO SENIL) scroll of cure (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) * scroll of extra healing (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of greater mana restoration (MI AKUS NEEEEEE) Spellbooks spellbook of dig (right-handed) Rings ring of warning (tiger eye) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.