Leeroy, chaotic male redguardian Paladin -------------------- |................... |....¯.............| |..................| |......f...........- |.....@............| |..................| -..................| --.----------------- [Leeroy the Fighter of Law] St5 Dx8 Co12 In7 Wi5 Ch10 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: magic resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 99% Ring drop chance was reduced to 46% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 95% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 85% Tool drop chance was reduced to 97% Food drop chance was reduced to 85% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: sling (turn 4) The following skill became untrainable if you tried to train it too early: dagger (turn 225) The following skill became untrainable after a while: techniques (turn 56820) The following skill couldn't be trained before a certain turn number is reached: lance (turn 34569) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30506 Monster spawn increase reached its maximum at turn 96454 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2777897 The monster class that cannot be genocided was Zouthern animal Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: polyfeshnee (freq bonus 5) The monster species that spawned more often: tree naga (freq bonus 14) The monster species that spawned more often: oblivion knight (freq bonus 10) The monster species that spawned more often: gelatinous dice (freq bonus 3) The monster species that spawned more often: palpation radio (freq bonus 18) The monster species that spawned more often: Baalphegor (freq bonus 6) The monster species that spawned more often: little ruby (freq bonus 18) The monster species that spawned more often: brain-ruptured teacher (freq bonus 4) The monster species that spawned more often: anti-undead lich (freq bonus 9) The monster species that spawned more often: henatrice (freq bonus 4) The monster species that spawned more often: king cobra (freq bonus 12) The monster species that spawned more often: rubbernecked weigh (freq bonus 5) The monster species that spawned more often: cursed star (freq bonus 6) The monster species that spawned more often: werekangaroo (freq bonus 18) The monster species that spawned more often: mirror ogre (freq bonus 20) The monster species that spawned more often: poison slime (freq bonus 20) The monster species that spawned more often: trumping fobbing (freq bonus 12) The monster species that spawned more often: Undead Lieutenant (freq bonus 14) The monster species that spawned more often: tuneful temporization (freq bonus 10) The monster species that spawned more often: gouda jewelling (freq bonus 24) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 16) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 8) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 7) The monster species that never randomly spawned: real fungus The monster species that never randomly spawned: grunthack vortex The monster species that never randomly spawned: russian lycanthrope The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: +4 jl cutoff The monster species that never randomly spawned: ghostwrite electrosurgically The monster species that never randomly spawned: Florella The monster species that never randomly spawned: tear fungus The monster species that never randomly spawned: japanese dragon The monster species that never randomly spawned: sylveon The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 102) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 17) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 11) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 18) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 14) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: trap percents (freq bonus 3) Trap randomization happened for 1 in 746 traps Next attribute increase check would have come at turn 195 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (370) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (filtered helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (RW NW PRT M HRW) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (HACKEM MUCHE) scroll of standard id (NAE TROOSERS) scroll of cure (PERFORATORUP AS SKY) * scroll of extra healing (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of greater mana restoration (KARSUS) Spellbooks spellbook of freeze sphere (featherweight) Rings ring of warning (illegible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.