Leeroy, lawful male redguardian Paladin L -|-- -- |.@...| |..d..| |...:.| ....... ------- [Leeroy the Fighter of Law] St5 Dx9 Co8 In13 Wi5 Ch6 PalRedMalLaw Dlvl:1 $3 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: magic resistance You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 8 Ring drop chance was reduced to 85% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 99% Potion drop chance was reduced to 99% Armor drop chance was reduced to 78% Tool drop chance was reduced to 57% Food drop chance was reduced to 80% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: elemental spells (turn 15) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 507) The following skill became untrainable after a while: martial arts (turn 63140) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 42120) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82275 Monster spawn increase reached its maximum at turn 135682 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3566970 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: infernal (freq bonus 3) The monster species that spawned more often: hoe (freq bonus 2) The monster species that spawned more often: taker fungus (freq bonus 4) The monster species that spawned more often: legion devil buzzer (freq bonus 8) The monster species that spawned more often: insectoid (freq bonus 24) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 12) The monster species that spawned more often: speeding thing (freq bonus 18) The monster species that spawned more often: kappa wizard (freq bonus 39) The monster species that spawned more often: fire monster (freq bonus 6) The monster species that spawned more often: tar stalk (freq bonus 18) The monster species that spawned more often: cholera hotting (freq bonus 12) The monster species that spawned more often: war asshole (freq bonus 18) The monster species that spawned more often: empire state building (freq bonus 4) The monster species that spawned more often: bright green slime (freq bonus 24) The monster species that spawned more often: mana dwarf (freq bonus 8) The monster species that spawned more often: inviso trove (freq bonus 64) The monster species that spawned more often: mangle billiard deceleration (freq bonus 8) The monster species that spawned more often: abominable snowman (freq bonus 24) The monster species that spawned more often: ivory draconian (freq bonus 6) The monster species that spawned more often: eltra vanishing point (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster species that never randomly spawned: yukinko The monster species that never randomly spawned: preestablished homesick The monster species that never randomly spawned: centaur rustlord The monster species that never randomly spawned: wood elf mage The monster species that never randomly spawned: magic mushroom The monster species that never randomly spawned: snakeman The monster species that never randomly spawned: hardhittogoyle The monster species that never randomly spawned: knapsack bull The monster species that never randomly spawned: flibbertigibbet avowable The monster species that never randomly spawned: bushy squirrel The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 7) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 41) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 3) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 11) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: doorning trap (freq bonus 20) Trap randomization happened for 1 in 363 traps Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (97) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (frequent helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of mana (SMALLER3 SMALLER3 SMALLER3) scroll of phase door (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of standard id (LARGEST DIVING JUMP) scroll of cure (TSCHONBLAEIHA) * scroll of extra healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) * scroll of greater mana restoration (HOUOU SUIKUN CHARCOLT MILLENUM) Spellbooks spellbook of enchant weapon (switching) Rings ring of warning (nailbreak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.