Leeroy, lawful male redguardian Paladin ----- ----- |......$... |@d.......| |.......... ----------- [Leeroy the Fighter of Law] St5 Dx13 Co12 In8 Wi9 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of chaos terrain - This is a spellbook. Color: bright cyan. Material: paper. Appearance: hugging. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Creates chaotic terrain around you. This spell is very straining and will damage your maximum mana. spellbook of chaos terrain - This is a spellbook. Color: bright cyan. Material: paper. Appearance: hugging. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Creates chaotic terrain around you. This spell is very straining and will damage your maximum mana. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 78% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 94% Tool drop chance was reduced to 51% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 253) The following skill became untrainable if you tried to train it too early: petkeeping (turn 355) The following skill became untrainable after a while: enchantment spells (turn 14374) The following skill couldn't be trained before a certain turn number is reached: bow (turn 21627) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61520 Monster spawn increase reached its maximum at turn 98159 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1731144 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: declamatory asterisk (freq bonus 24) The monster species that spawned more often: memo stalk (freq bonus 4) The monster species that spawned more often: vapolith (freq bonus 4) The monster species that spawned more often: atone underexposing (freq bonus 32) The monster species that spawned more often: minion (freq bonus 4) The monster species that spawned more often: teal spore (freq bonus 3) The monster species that spawned more often: bomber buster (freq bonus 48) The monster species that spawned more often: sea naga (freq bonus 4) The monster species that spawned more often: white naga (freq bonus 3) The monster species that spawned more often: formatting demon (freq bonus 9) The monster species that spawned more often: adamantium zombie (freq bonus 3) The monster species that spawned more often: giant grey scorpion (freq bonus 6) The monster species that spawned more often: plasgrue (freq bonus 6) The monster species that spawned more often: bramble colony (freq bonus 4) The monster species that spawned more often: creeping colony (freq bonus 4) The monster species that spawned more often: porter yellow light (freq bonus 18) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 12) The monster species that spawned more often: clay wort (freq bonus 72) The monster species that spawned more often: +2 jm barricade (freq bonus 18) The monster species that spawned more often: yawning dragon (freq bonus 24) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster species that never randomly spawned: absent patch The monster species that never randomly spawned: necrose wainscot The monster species that never randomly spawned: definite bladder The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: healing colony The monster species that never randomly spawned: disapproving eye The monster species that never randomly spawned: fast lichen The monster species that never randomly spawned: pustule lymphoid unwisely hippopotami The monster species that never randomly spawned: phaser warp fungus The monster species that never randomly spawned: longhaired towrope The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 100) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 19) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 9) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 9) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 19) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 2) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 5) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: monster noise trap (freq bonus 7) Trap randomization happened for 1 in 118 traps Next attribute increase check would have come at turn 743 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (113) You survived Spells known in the end Name Level Category Fail Memory a - chaos terrain 7 chaos 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spinning helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (FOO BAR) scroll of mana (BLEEP BOOP BEEP) scroll of phase door (SPLASH EM EXTENDED POOL PARTY) scroll of standard id (ELAM EBOW) scroll of cure (LIFE RISK JAM ALSO DAMAGED) * scroll of extra healing (PONUS MOSTAS) * scroll of greater mana restoration (NEPHERIERI) Spellbooks spellbook of chaos terrain (hugging) Rings ring of warning (oscillating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.