Leeroy, chaotic male asgardish Paladin ------ |..... |...d| |..@.| |....| |....| ------ Z [Leeroy the Fighter of Law] St8 Dx10 Co11 In12 Wi16 Ch11 PalAsgMalCha Dlvl:1 $0 HP24(24) Pw13(23) AC1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. In what direction? [hykulnjb><] The sleep ray hits you! You wake up. spellbook of sleep - This is a spellbook. Color: white. Material: paper. Appearance: stylish. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that fires sleep rays at monsters. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 40 Implant identification only worked 1 times out of 77 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 84% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 72% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: techniques (turn 52) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 130) The following skill became untrainable after a while: general combat (turn 35695) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 45739) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83332 Monster spawn increase reached its maximum at turn 163925 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1124782 The monster class that cannot be genocided was lizard The monster class that was spawned more often: vortex (freq bonus 6) The monster species that spawned more often: ultramarine fungus (freq bonus 48) The monster species that spawned more often: attitudinized talesman (freq bonus 18) The monster species that spawned more often: scandaled yawling (freq bonus 32) The monster species that spawned more often: blue-red warp patch (freq bonus 36) The monster species that spawned more often: fife wort (freq bonus 22) The monster species that spawned more often: Nora (freq bonus 8) The monster species that spawned more often: neekerbreeker (freq bonus 11) The monster species that spawned more often: stashing acceptable (freq bonus 14) The monster species that spawned more often: masquerader uplift gruff (freq bonus 33) The monster species that spawned more often: dark elven sorcerer (freq bonus 18) The monster species that spawned more often: magnetic mold (freq bonus 32) The monster species that spawned more often: enclave stormtrooper (freq bonus 24) The monster species that spawned more often: hidden force fungus (freq bonus 18) The monster species that spawned more often: golbat (freq bonus 14) The monster species that spawned more often: learned eta (freq bonus 22) The monster species that spawned more often: polonium imp (freq bonus 30) The monster species that spawned more often: coming thief (freq bonus 48) The monster species that spawned more often: mind flayer zombie (freq bonus 27) The monster species that spawned more often: covetous great orc (freq bonus 9) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 36) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster species that never randomly spawned: netthewer The monster species that never randomly spawned: etiologic seedier The monster species that never randomly spawned: fantastic gelatinous cube The monster species that never randomly spawned: dark dwarven lord The monster species that never randomly spawned: finger mage The monster species that never randomly spawned: chemical force fungus The monster species that never randomly spawned: black and white warp patch The monster species that never randomly spawned: Dad Manger The monster species that never randomly spawned: souped lienable The monster species that never randomly spawned: mimic lizard The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 20) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 24) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 27) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 51) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 3) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 4) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 9) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 46) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 4) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 10) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: bad part trap (freq bonus 3) Trap randomization happened for 1 in 996 traps Next attribute increase check would have come at turn 1531 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1485 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (124) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 110% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (guzzle helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (COMBATDEPTH LAB CORRODE) scroll of mana (MAKE THE PRIZE TWICE USED) scroll of phase door (FLOAT BY SHOCK MAGNET 5) scroll of standard id (HAPAX LEGOMENON) scroll of cure (YTTOCS PU EM MAEB) * scroll of extra healing (KICKINTHENUTS) * scroll of greater mana restoration (KIDS 3 0 R 8 0 R) Spellbooks spellbook of sleep (stylish) Rings ring of warning (finger-smashing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (22 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.