Leeroy, lawful male asgardish Paladin -------- |.....$| |......| |......| |..`.f.| |.....@| ----+--- Z [Leeroy the Fighter of Law] St5 Dx12 Co11 In8 Wi13 Ch5 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw22(22) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: half physical damage You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Monsters only dropped their equipment with 88% chance Wand drop chance was reduced to 92% Potion drop chance was reduced to 25% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 78% Food drop chance was reduced to 85% Monster death drops spawned with only 91% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: body armor (turn 3) The following skill became untrainable if you tried to train it too early: matter spells (turn 1073) The following skill became untrainable after a while: enchantment spells (turn 26240) The following skill couldn't be trained before a certain turn number is reached: lance (turn 41599) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50413 Monster spawn increase reached its maximum at turn 164616 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2323016 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: unenviously noninflectional (freq bonus 28) The monster species that spawned more often: undead ice mage (freq bonus 36) The monster species that spawned more often: tin hen (freq bonus 5) The monster species that spawned more often: myrmidon lochagos (freq bonus 8) The monster species that spawned more often: Bulletproof Sergeant (freq bonus 6) The monster species that spawned more often: Marc the Spacewars Fighter (freq bonus 10) The monster species that spawned more often: unseen ghost (freq bonus 15) The monster species that spawned more often: seven of diamonds (freq bonus 8) The monster species that spawned more often: rare tsuchinoko (freq bonus 9) The monster species that spawned more often: dogift (freq bonus 18) The monster species that spawned more often: deceiving warp patch (freq bonus 24) The monster species that spawned more often: racketed jailbird (freq bonus 18) The monster species that spawned more often: hugger dragon (freq bonus 24) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 10) The monster species that spawned more often: ultraviolet ray (freq bonus 10) The monster species that spawned more often: black draconian (freq bonus 16) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 4) The monster species that spawned more often: ribaldry indianan (freq bonus 16) The monster species that spawned more often: nice dutch girl (freq bonus 4) The monster species that spawned more often: snow sasquatch (freq bonus 18) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 3) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster species that never randomly spawned: annoying leprechaun The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: resos The monster species that never randomly spawned: degenerately cutback The monster species that never randomly spawned: hankie psaltry The monster species that never randomly spawned: impenetrable black unicorn The monster species that never randomly spawned: envy steeliest The monster species that never randomly spawned: monographer despoilment The monster species that never randomly spawned: techno spore The monster species that never randomly spawned: fancy warp fungus The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 12) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 60) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 4) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 17) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 51) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 1) Trap randomization happened for 1 in 506 traps Next attribute increase check would have come at turn 121 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (567) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wide conical hat) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of mana (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of phase door (CROWDED OF BODY IN FLUFFY WATAGE) scroll of standard id (ASSTRAELOS CHRAELOS) scroll of cure (BEARD BURGER MASTER) * scroll of extra healing (WEZZY WEZZAH) * scroll of greater mana restoration (SGURDNOEDAMTONSAWEMAGSIHT) Spellbooks spellbook of command undead (chaos-inducing) Rings ring of warning (Elbereth-inscribed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.