Leeroy, chaotic male asgardish Paladin ---------- .....@..|| |.....dd.| |.....dd.| +........| ---------- [Leeroy the Fighter of Law] St4 Dx12 Co9 In7 Wi13 Ch10 PalAsgMalCha Dlvl:1 $0 HP24(24) Pw22(22) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 223 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 21% Implant drop chance was reduced to 94% Potion drop chance was reduced to 87% Armor drop chance was reduced to 95% Tool drop chance was reduced to 72% Food drop chance was reduced to 89% Monster death drops spawned with only 87% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: flail (turn 14) The following skill became untrainable if you tried to train it too early: attack spells (turn 100) The following skill became untrainable after a while: riding (turn 31670) The following skill couldn't be trained before a certain turn number is reached: lance (turn 36577) Heavy curses were more common by 42% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41843 Monster spawn increase reached its maximum at turn 98662 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 725286 The monster class that cannot be genocided was blob The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: Schmidts (freq bonus 8) The monster species that spawned more often: shimmering dragon (freq bonus 84) The monster species that spawned more often: inventively dashiki tritium spinney chowed (freq bonus 54) The monster species that spawned more often: starlet bundle (freq bonus 16) The monster species that spawned more often: golden one (freq bonus 36) The monster species that spawned more often: gnome uberwarrior (freq bonus 32) The monster species that spawned more often: nexus naga (freq bonus 8) The monster species that spawned more often: nausea colony (freq bonus 14) The monster species that spawned more often: misappropriating ostomy (freq bonus 4) The monster species that spawned more often: lotus naga hatchling (freq bonus 10) The monster species that spawned more often: zyborg (freq bonus 24) The monster species that spawned more often: snow orc (freq bonus 21) The monster species that spawned more often: black error (freq bonus 6) The monster species that spawned more often: warg (freq bonus 28) The monster species that spawned more often: flesh archer (freq bonus 12) The monster species that spawned more often: sexy chinese woman (freq bonus 3) The monster species that spawned more often: High-elf (freq bonus 48) The monster species that spawned more often: vaporisator (freq bonus 12) The monster species that spawned more often: planar pirate (freq bonus 5) The monster species that spawned more often: barrowgrim soldier (freq bonus 20) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 6) The monster trait that was more common: monsters that wail (freq bonus 12) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 6) The monster species that never randomly spawned: raffish weiner reassign disburdened The monster species that never randomly spawned: ultraviolet bulb The monster species that never randomly spawned: ancient silver dragon The monster species that never randomly spawned: arach The monster species that never randomly spawned: Lilly The monster species that never randomly spawned: lance bouncer The monster species that never randomly spawned: sexagenarian bray The monster species that never randomly spawned: old shimmering dragon The monster species that never randomly spawned: joy prison mage The monster species that never randomly spawned: RNG Lieutenant The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: appearance shuffling stone (gray) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 8) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 26) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 20) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 9) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 2) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 10) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 55) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this trap was always invisible: rememberance trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 3) Trap randomization happened for 1 in 360 traps Next attribute increase check would have come at turn 575 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (597) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 77% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (aluminium helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (KRUIEMEDISYNE) scroll of mana (NIOQUO TARGO) scroll of phase door (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of standard id (GENE FFS) scroll of cure (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) * scroll of extra healing (VET POTE TONBE) * scroll of greater mana restoration (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) Spellbooks spellbook of detect treasure (colluded) Rings ring of warning (brass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.