Leeroy, lawful male bastard Paladin -------- |...@..+ # |...f..| .......| |......| |......+ -------- # [Leeroy the Fighter of Law] St3 Dx9 Co16 In12 Wi7 Ch16 PalBasMalLaw Dlvl:1 $0 HP20(20) Pw19(19) AC-3 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You can't even move a handspan with this load! You lack the strength to cast spells. # You drop a statue of a New Kop {2175}. You drop a heavy iron ball {1200}. You drop an iron chain {120}. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to read? [ginrszA-D or ?*] Never mind. What do you want to put on? [ijkn or ?*] k - a paleocene implant (being worn) {0}. Your movements are now unencumbered. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets j - an uncursed amulet of magical breathing {0} Implants k - a cursed implant of frailty (being worn) {0} Weapons a - an uncursed greased +3 long sword (weapon in hand) {16} l - an uncursed +5 orcish arrow (in quiver) {0} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} m - an uncursed +0 leather armor {60} Comestibles h - 4 uncursed food rations {0} p - 15 uncursed slime molds {0} Scrolls r - an uncursed finalized scroll of identify {0} z - 5 uncursed scrolls of healing {0} A - 4 uncursed scrolls of mana {0} B - 3 uncursed scrolls of phase door {0} C - 2 uncursed scrolls of standard id {0} D - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of cure sickness (0:2) {0} s - an uncursed spellbook of rumor (0:3) {0} Potions q - an uncursed finalized potion of object detection {0} Rings i - an uncursed ring of warning {0} n - an uncursed ring of sleeping {0} Wands t - an uncursed wand of magic missile (0:8) {0} Tools o - an uncursed brass lantern (1347) {0} Gems u - 11 uncursed +0 rocks {0} Venoms y - an uncursed blinding venom {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: poison resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 78% chance Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 93% Food drop chance was reduced to 88% Monster death drops spawned with only 85% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 4) The following skill became untrainable if you tried to train it too early: polymorphing (turn 777) The following skill became untrainable after a while: riding (turn 45991) The following skill couldn't be trained before a certain turn number is reached: trident (turn 65502) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41279 Monster spawn increase reached its maximum at turn 280279 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7780554 The monster class that cannot be genocided was worm The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: enthralled caucussing (freq bonus 8) The monster species that spawned more often: yeoman fundamentally (freq bonus 24) The monster species that spawned more often: nasty patch (freq bonus 45) The monster species that spawned more often: air elemental speed beholder (freq bonus 24) The monster species that spawned more often: tomb looter (freq bonus 12) The monster species that spawned more often: broken beam (freq bonus 3) The monster species that spawned more often: Laura's hugging boot (freq bonus 12) The monster species that spawned more often: freezing sphere (freq bonus 24) The monster species that spawned more often: misdemeanant futurity (freq bonus 30) The monster species that spawned more often: multi-hued force patch (freq bonus 12) The monster species that spawned more often: glibbery slime (freq bonus 16) The monster species that spawned more often: giant zombie (freq bonus 2) The monster species that spawned more often: too deep one (freq bonus 8) The monster species that spawned more often: still a nothing (freq bonus 12) The monster species that spawned more often: teamed mitt (freq bonus 9) The monster species that spawned more often: Grandmaster Archon (freq bonus 24) The monster species that spawned more often: Green-elf (freq bonus 72) The monster species that spawned more often: starlit sky (freq bonus 6) The monster species that spawned more often: yellow mushroom (freq bonus 6) The monster species that spawned more often: acidic wort (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster species that never randomly spawned: black numenorean The monster species that never randomly spawned: mysterious 2 The monster species that never randomly spawned: undead foxhound agent The monster species that never randomly spawned: ruinated slew The monster species that never randomly spawned: Anne The monster species that never randomly spawned: slithering particular The monster species that never randomly spawned: snarling reimburse parapsychologist The monster species that never randomly spawned: opal stalk The monster species that never randomly spawned: colbran The monster species that never randomly spawned: repented relaxant The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 20) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 204) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 28) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 63) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 16) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 90) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 10) Trap randomization happened for 1 in 149 traps Next attribute increase check would have come at turn 2032 Strength training was 0 Dexterity training was 0 Wisdom training was 7 Constitution training was 0 Your sanity was 0 You had the following problem: Your spells became orange. (0) You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 25% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 90% 200% b - rumor 1 chaos 42% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (wide conical) Implants implant of frailty (paleocene) Weapons orcish arrow (crude arrow) Armor helmet (eternal helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls * scroll of extra healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) * scroll of greater mana restoration (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of identify (SOFTFOUGHT DOT ORG) scroll of healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of mana (MESMERIZE NEUTRON ELBOWED HAREM) scroll of phase door (SULKEMISAIKA) scroll of standard id (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of cure (SUS QUO SUM) Spellbooks spellbook of cure sickness (canvas) spellbook of rumor (posh) Potions potion of object detection (iridescent) Rings ring of warning (brick) ring of sleeping (compost) Wands wand of magic missile (fallthrough) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 152 points, Since you escaped early, the score list will not be checked.