Leeroy, lawful male dunadan Paladin 8 ----------+---- |.............. |..@..........| |.f............ |.............| --------------- [Leeroy the Fighter of Law] St5 Dx8 Co8 In10 Wi14 Ch15 PalDunMalLaw Dlvl:1 $0 HP24(24) Pw21(21) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dunadan Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't have enough energy to cast that spell. The required amount was 25. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 223 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 88 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 82% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: trident (turn 184) The following skill became untrainable if you tried to train it too early: implants (turn 54) The following skill became untrainable after a while: hammer (turn 13425) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 14816) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 84725 Monster spawn increase reached its maximum at turn 210995 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 455067 The monster class that cannot be genocided was elemental The monster class that was spawned more often: mummy (freq bonus 8) The monster species that spawned more often: bedazzling tabletting spurning (freq bonus 22) The monster species that spawned more often: Katrin's high-heeled pump (freq bonus 42) The monster species that spawned more often: harmonization reacquired impetigo (freq bonus 11) The monster species that spawned more often: cloak mimic (freq bonus 54) The monster species that spawned more often: crowfeet disarticulation (freq bonus 10) The monster species that spawned more often: Enki (freq bonus 39) The monster species that spawned more often: heavy ghost (freq bonus 30) The monster species that spawned more often: undead anachronist (freq bonus 48) The monster species that spawned more often: poison millipede (freq bonus 10) The monster species that spawned more often: unhinged guerrilla (freq bonus 18) The monster species that spawned more often: obsolescent rallier (freq bonus 48) The monster species that spawned more often: aiuto destrutto grue (freq bonus 48) The monster species that spawned more often: truck of peace (freq bonus 20) The monster species that spawned more often: frogman leader (freq bonus 48) The monster species that spawned more often: dark ray (freq bonus 36) The monster species that spawned more often: grandmaster mystic (freq bonus 72) The monster species that spawned more often: psytex (freq bonus 30) The monster species that spawned more often: fontal cheapish pursuance sightseen threadier (freq bonus 27) The monster species that spawned more often: admirer beating (freq bonus 120) The monster species that spawned more often: conscious colony (freq bonus 26) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster species that never randomly spawned: yuki-stealesia The monster species that never randomly spawned: lovely squeezer girl The monster species that never randomly spawned: Ujiblex The monster species that never randomly spawned: potterer laceier The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: indifferent wraith The monster species that never randomly spawned: nasty patch The monster species that never randomly spawned: shitty fungus The monster species that never randomly spawned: succubi sorbic The monster species that never randomly spawned: radiant spore The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 39) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 5) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 5) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 4) Trap randomization happened for 1 in 276 traps Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1111) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (masked helmet) leather gloves (concrete gloves) low boots (walking shoes) Scrolls scroll of healing (HAKUNA MATATA) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (FOCUS SASH EM EXTENDED STURDY) scroll of standard id (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of cure (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) * scroll of extra healing (XIXAXA XOXAXA XUXAXA) * scroll of greater mana restoration (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) Spellbooks spellbook of dig (antichrist) Rings ring of warning (dropper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.