Leeroy, chaotic male naga Paladin -------.---- |..........| |..........| |..{..d@...| ------------ [Leeroy the Fighter of Law] St4 Dx5 Co9 In8 Wi9 Ch6 PalNagMalCha Dlvl:1 $0 HP23(23) Pw21(21) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male naga Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. In what direction? [hykulnjb><] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - a * uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of command undead (0:3) {0} Rings j - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: curse resistance You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 67% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 60% Tool drop chance was reduced to 73% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 25) The following skill became untrainable if you tried to train it too early: divination spells (turn 684) The following skill became untrainable after a while: chaos spells (turn 52405) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 23409) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40371 Monster spawn increase reached its maximum at turn 147002 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4865749 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: nymph (freq bonus 12) The monster species that spawned more often: indisposition overnight (freq bonus 42) The monster species that spawned more often: ogre lord (freq bonus 51) The monster species that spawned more often: giant pest insect (freq bonus 14) The monster species that spawned more often: lasagne sopped jerky (freq bonus 52) The monster species that spawned more often: sawing flew (freq bonus 57) The monster species that spawned more often: food trove (freq bonus 60) The monster species that spawned more often: Lucy Westenra (freq bonus 112) The monster species that spawned more often: ventilated stingray catechized (freq bonus 51) The monster species that spawned more often: electrical (freq bonus 28) The monster species that spawned more often: testate farewell (freq bonus 84) The monster species that spawned more often: bastard elemental (freq bonus 168) The monster species that spawned more often: chemical nymph (freq bonus 13) The monster species that spawned more often: runoff growth (freq bonus 36) The monster species that spawned more often: tar patch (freq bonus 78) The monster species that spawned more often: errand grandstander (freq bonus 48) The monster species that spawned more often: Helen wannabe (freq bonus 96) The monster species that spawned more often: grandmaster lemure (freq bonus 28) The monster species that spawned more often: awning chopping (freq bonus 30) The monster species that spawned more often: fleece monster (freq bonus 26) The monster species that spawned more often: fast beam (freq bonus 84) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster species that never randomly spawned: repurchasing repressively The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: time wort The monster species that never randomly spawned: midway overpopulate The monster species that never randomly spawned: integral colony The monster species that never randomly spawned: cosmo uncomplicated The monster species that never randomly spawned: transshipped shelved The monster species that never randomly spawned: dull fungus The monster species that never randomly spawned: mulatto midpoint addict The monster species that never randomly spawned: Nellie Bly The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 125) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 14) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 7) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 26) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 17) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 17) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 10) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 2) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 10) Trap randomization happened for 1 in 410 traps Next attribute increase check would have come at turn 739 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (fish bowl) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (AITOFCD TINGAED NCELCD NFUSFCD) scroll of mana (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of phase door (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of standard id (SWAGLAB) scroll of cure (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of extra healing (LOELLEL IHR SPERRERFRITZES) * scroll of greater mana restoration (FUCK THE NOTELEPORT RULES) Spellbooks spellbook of command undead (red) Rings ring of warning (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.