Leeroy, lawful male borg Fencer ------- .....@. |....@| |.....| ------- [Leeroy the Alcor] St17 Dx15 Co14 In11 Wi6 Ch5 FenBorMalLaw Dlvl:1 $0 HP13(13) Pw15(15) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male borg Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # You don't know any spells right now. ring of increase accuracy - This is a ring. Color: gray. Material: gemstone. Appearance: illegible. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Wearing this ring increases your to-hit rate by its enchantment value. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: the Force You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 96% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 79% Tool drop chance was reduced to 96% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: pick-axe (turn 45) The following skill became untrainable if you tried to train it too early: spirituality (turn 141) The following skill became untrainable after a while: enchantment spells (turn 52505) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 44844) Heavy curses were more common by 14% Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66355 Monster spawn increase reached its maximum at turn 197941 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1927728 The monster class that cannot be genocided was xorn Today, this monster class was always generated invisible: rodent The monster class that was spawned more often: blob (freq bonus 9) The monster species that spawned more often: inefficiently clumpy (freq bonus 20) The monster species that spawned more often: surikus sephirah (freq bonus 66) The monster species that spawned more often: unbearing edification tracking callboy (freq bonus 11) The monster species that spawned more often: x3 jelly (freq bonus 22) The monster species that spawned more often: agent black stalk (freq bonus 96) The monster species that spawned more often: jolteon (freq bonus 48) The monster species that spawned more often: green starlit sky (freq bonus 42) The monster species that spawned more often: Inspector Katcher (freq bonus 11) The monster species that spawned more often: blending titanothere (freq bonus 66) The monster species that spawned more often: tiny pseudodragon (freq bonus 11) The monster species that spawned more often: purple mold (freq bonus 128) The monster species that spawned more often: cron demon (freq bonus 52) The monster species that spawned more often: ill growth (freq bonus 30) The monster species that spawned more often: volt bomb (freq bonus 30) The monster species that spawned more often: uhoh slime (freq bonus 39) The monster species that spawned more often: tap permamimic (freq bonus 52) The monster species that spawned more often: tooty zruty (freq bonus 144) The monster species that spawned more often: venom slime (freq bonus 20) The monster species that spawned more often: adopted course (freq bonus 48) The monster species that spawned more often: disembody sachem (freq bonus 24) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster species that never randomly spawned: indefensible violable The monster species that never randomly spawned: revenued repaginated skydiving The monster species that never randomly spawned: blue worm mass The monster species that never randomly spawned: salve upload The monster species that never randomly spawned: Miss Schrack The monster species that never randomly spawned: undead yeti The monster species that never randomly spawned: hell hound The monster species that never randomly spawned: sukiya The monster species that never randomly spawned: caribbean polymerized The monster species that never randomly spawned: bikojuumo The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 29) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 20) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 14) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 2) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 9) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 5) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 20) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 11) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 5) Trap randomization happened for 1 in 333 traps Next attribute increase check would have come at turn 4627 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (444) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (basin helmet) * skullcap (rotating helmet) * flack helmet (organic helmet) * crystal helm (black helmet) * mining helm (fish bowl) * field helm (transversal helmet) * helm of safeguard (chain-aventailed helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (riding gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (camouflage patterned boots) * boots of safeguard (flipflops) Scrolls scroll of healing (WHAT THE FUCK IS THIS) scroll of mana (SWAGLAB) scroll of phase door (EMPLY MENTAL TO SWITCH STATUS) scroll of standard id (HI IM DAISY) scroll of cure (E Y HI A) * scroll of extra healing (MERKELDAEMMERUNG) * scroll of greater mana restoration (ID 9739285327 INFO CRYPTEDFILES BIZ) Rings ring of increase accuracy (illegible) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.