Leeroy, lawful male albae Electric Mage ----- |... |...| |...| |..@| #..d| -##-- [Leeroy the Charger] St8 Dx15 Co13 In16 Wi8 Ch5 EleAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: technicality You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 29 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 25% Implant drop chance was reduced to 95% Potion drop chance was reduced to 94% Armor drop chance was reduced to 91% Tool drop chance was reduced to 92% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: two-handed sword (turn 71) The following skill became untrainable if you tried to train it too early: spirituality (turn 195) The following skill became untrainable after a while: two-weapon combat (turn 36814) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 67804) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70759 Monster spawn increase reached its maximum at turn 134324 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 311742 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: apelike creature (freq bonus 5) The monster species that spawned more often: prickly urchin (freq bonus 21) The monster species that spawned more often: unleash grievingly (freq bonus 27) The monster species that spawned more often: pseudo ghost (freq bonus 30) The monster species that spawned more often: forest orc (freq bonus 32) The monster species that spawned more often: hunger grue (freq bonus 16) The monster species that spawned more often: deep lava drowning fish (freq bonus 20) The monster species that spawned more often: reenclosing snakier (freq bonus 30) The monster species that spawned more often: unrewarded baker (freq bonus 54) The monster species that spawned more often: lancehorn marine (freq bonus 60) The monster species that spawned more often: jawbone underdressing (freq bonus 18) The monster species that spawned more often: posteriorly desalt chalice industrializing (freq bonus 20) The monster species that spawned more often: springboard unconcernedly queening (freq bonus 14) The monster species that spawned more often: geriatrist premised (freq bonus 28) The monster species that spawned more often: Miss Nicolas (freq bonus 8) The monster species that spawned more often: palomita of peace (freq bonus 8) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 42) The monster species that spawned more often: fortify dogmatism rocklike (freq bonus 12) The monster species that spawned more often: ratling zombie (freq bonus 20) The monster species that spawned more often: stemmy bruskly substring disinclined finnickier unhitched (freq bonus 14) The monster species that spawned more often: eternium golem (freq bonus 39) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 8) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: clock mushroom The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: race X The monster species that never randomly spawned: acidic warp fungus The monster species that never randomly spawned: deadly sin The monster species that never randomly spawned: confider disheartening pinkeye The monster species that never randomly spawned: cave ogre The monster species that never randomly spawned: annoying idiot The monster species that never randomly spawned: master lichen The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 6) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 30) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 18) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 80) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 9) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 18) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 30) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 11) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 38) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 79) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 13) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 8) Trap randomization happened for 1 in 368 traps Next attribute increase check would have come at turn 520 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (541) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (LOREM IPSUM) scroll of healing (BODY KNOCK ON EARTH WILL HURT) scroll of mana (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of phase door (SUDO ROOT) scroll of standard id (SWEETHEART BUNDLE) scroll of cure (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of extra healing (DRAW SHOCK STUNT) * scroll of greater mana restoration (WHAT IF FRED IS ACTUALLY GRILL) Spellbooks spellbook of shocking sphere (psionic) spellbook of lightning (hungry) Potions potion of oil (silver) Rings ring of shock resistance (wooden) Wands wand of lightning (stoutwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.