Leeroy, lawful male redguardian Paladin ----+- |....| |....| |....| |....| i |@..'. |f...| ------ [Leeroy the Fighter of Law] St5 Dx11 Co15 In12 Wi14 Ch13 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't have enough energy to cast that spell. The required amount was 35. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: searching You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 50% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 39% Tool drop chance was reduced to 78% Food drop chance was reduced to 90% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: flail (turn 21) The following skill became untrainable if you tried to train it too early: pick-axe (turn 288) The following skill became untrainable after a while: bow (turn 77983) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 23894) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45473 Monster spawn increase reached its maximum at turn 189833 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1427901 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: humanlike naga (freq bonus 8) The monster species that spawned more often: seadra (freq bonus 24) The monster species that spawned more often: cree peculated (freq bonus 4) The monster species that spawned more often: master deep dragon (freq bonus 24) The monster species that spawned more often: song book mimic (freq bonus 32) The monster species that spawned more often: viper tree (freq bonus 4) The monster species that spawned more often: petty kobold thief (freq bonus 10) The monster species that spawned more often: petty steam vortex (freq bonus 6) The monster species that spawned more often: varying-colored jelly (freq bonus 12) The monster species that spawned more often: cauldron treat (freq bonus 12) The monster species that spawned more often: Nadja's thick boot (freq bonus 6) The monster species that spawned more often: fire spirit (freq bonus 6) The monster species that spawned more often: benzine equinity nippier (freq bonus 24) The monster species that spawned more often: horned reaper (freq bonus 6) The monster species that spawned more often: pagan lady (freq bonus 24) The monster species that spawned more often: red wort (freq bonus 18) The monster species that spawned more often: geckechaun (freq bonus 24) The monster species that spawned more often: sanity ray (freq bonus 8) The monster species that spawned more often: adventurer mushroom (freq bonus 5) The monster species that spawned more often: night clan (freq bonus 18) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 5) The monster species that never randomly spawned: daimonic tacky The monster species that never randomly spawned: conventionalizing harvard The monster species that never randomly spawned: radioactive woman The monster species that never randomly spawned: acid crasher The monster species that never randomly spawned: lava stalk The monster species that never randomly spawned: frenzytroll The monster species that never randomly spawned: pile of worthless coins The monster species that never randomly spawned: training snake The monster species that never randomly spawned: irresistible mold The monster species that never randomly spawned: thief vortex The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 13) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 20) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 12) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 15) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 3) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 8) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 2) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 88) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 82) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: doorning trap (freq bonus 18) Trap randomization happened for 1 in 831 traps Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (2299) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (breath control helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (DAIYEN FOOELS) scroll of mana (DER AFFE MACHT 4 SCHADEN) scroll of phase door (FELLOW LEAF ELF STAT CANNT LOWED) scroll of standard id (AEIAEIAE IEIOIO) scroll of cure (SUPER BURNINATE ENEMY WITH VERY TIRED) * scroll of extra healing (EIT ME) * scroll of greater mana restoration (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) Spellbooks spellbook of enchant weapon (gold) Rings ring of warning (wooden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.