Leeroy, chaotic female missing Sage -.- ----- ...# ..{.| ..#....| #.@f..| ....#.(.| ---------- [Leeroy the Invoker] St11 Dx10 Co7 In18 Wi21 Ch4 SagMisFemCha Dlvl:1 $0 HP23(23) Pw34(34) AC7 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female missing Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You are Leeroy, a chaotic female missing Sage. HP: 23 (max 23) Pw 34 (max 34) AC 7 Current status effects: . Pick an object. @ a human or elf or you (missing sage called Leeroy) Accessing Pokedex entry for missingno... Base statistics of this monster type: Base level = 10, difficulty = 15, AC = -1, magic resistance = 80, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous. Is a pokemon (more likely to be caught in a poke ball). Is a shapechanger; eating it may polymorph you. Is not a valid polymorph form. Attacks: 1d2, uses weapon - ordinary physical 1d2, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: teleport control You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 17 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 47% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 38% Implant drop chance was reduced to 71% Potion drop chance was reduced to 95% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: healing spells (turn 3) The following skill became untrainable if you tried to train it too early: protection spells (turn 2863) The following skill became untrainable after a while: elemental spells (turn 42925) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 16228) Sticky curses were more common by 10% Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53999 Monster spawn increase reached its maximum at turn 118401 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2269134 The monster class that cannot be genocided was nemese The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: fanjet disassembled (freq bonus 24) The monster species that spawned more often: queen B (freq bonus 18) The monster species that spawned more often: bleeding beam (freq bonus 39) The monster species that spawned more often: story bateaux (freq bonus 12) The monster species that spawned more often: sane warp patch (freq bonus 6) The monster species that spawned more often: iron slime (freq bonus 3) The monster species that spawned more often: butcher shaman (freq bonus 20) The monster species that spawned more often: oriental vampire (freq bonus 8) The monster species that spawned more often: really dangerous mushroom (freq bonus 3) The monster species that spawned more often: nothing at all (freq bonus 6) The monster species that spawned more often: lonely housemen (freq bonus 6) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 8) The monster species that spawned more often: player mimic (freq bonus 15) The monster species that spawned more often: select spade (freq bonus 6) The monster species that spawned more often: astral deva (freq bonus 4) The monster species that spawned more often: water seraphon (freq bonus 20) The monster species that spawned more often: guzzling vortex (freq bonus 12) The monster species that spawned more often: arsch-lich (freq bonus 12) The monster species that spawned more often: soberest vivider socialism whapper (freq bonus 12) The monster species that spawned more often: very old mantidragon (freq bonus 3) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 10) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster species that never randomly spawned: animated platinum statue The monster species that never randomly spawned: steel golem The monster species that never randomly spawned: spike colony The monster species that never randomly spawned: parlance demeriting The monster species that never randomly spawned: petty brain golem The monster species that never randomly spawned: epidote force patch The monster species that never randomly spawned: island wort The monster species that never randomly spawned: baker dictator The monster species that never randomly spawned: Gunnhild's General Store The monster species that never randomly spawned: beard golem The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 19) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 8) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 20) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 6) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 3) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 9) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this trap was always invisible: mojibake trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1) Trap randomization happened for 1 in 803 traps Next attribute increase check would have come at turn 2316 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You had 1498 points of nutrition remaining You had full nutrients You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - flame sphere 1 matter 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of remove curse (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of identify (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of healing (ORC WIZARD FOR SMASH 5) scroll of mana (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of phase door (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of standard id (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of cure (WASH EM EXTENDED LAUNDRY SERVICE) * scroll of extra healing (OYII) * scroll of greater mana restoration (GINOH DIVAD) Spellbooks spellbook of force bolt (chromatic) spellbook of healing (ethereal) spellbook of flame sphere (bursting) Potions potion of invisibility (sticky) potion of healing (puce) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.