Leeroy, lawful male redguardian Zyborg { ^ # -----2-E- ^3 ) [ 2 = . ^ @ |....d..| | 5 J ( ( 2 ^ <.)..{.2| D} ?B [ 4 } 5 |....*@F| 2 2 )` [ p ? |....^..[ ?` 3 ^ . } b C 3 = *#,.-..!..K [ n [ 1 ^ 3 ,,^....+`, ^ ^ ^ .| ? ^ # ? , ,-6------1 r r ^ + 11 ^ ^ ? + h@ ^2 4e 1 6 [ ^ | ^ 2 } H ` # # ^ 3 ? ?^ ^ ^ ^ 2 |^ F E K 1 6 [ ^ ^ 5 K 4 ? ^ . q^ # ^ 2 " . z . " 1 U AF # 6 2I ^ ? ? ^ } ^+ /^ ^ | ^ ^ O 5 2 ^ | <6 ^ ^ 6 ^ [ [ [ & s 3 " \ ! F !3 + y ^ ^ ? . 3 ? ^ F ) ^ [Leeroy the Artificial Stupidity] St13 Dx8 Co14 In8 Wi9 Ch8 ZybRedMalLaw Dlvl:2 $19 HP51(51) Pw16(16) AC-1 Exp3 T808 Wea Latest messages Never mind. What do you want to read? [efghi or ?*] Never mind. You can't go down here. Unknown command ' '. You can't go down here. (2x) Pick an object. @ a human or elf or you (redguardian zyborg called Leeroy, on a staircase) Accessing Pokedex entry for zyborg... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, metallivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian zyborg called Leeroy, on a staircase) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian zyborg called Leeroy, on a staircase) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. ? a scroll (scroll) Pick an object. You hear soft splashing. Unknown command ' '. You stop. Your kitten is in the way! # Really quit [yes/no]? Your inventory Weapons l - 3 uncursed +0 knives {6} m - 31 uncursed +0 darts {1} n - a cursed +0 orcish dagger {4} r - an uncursed +0 sling {2} s - an uncursed +0 sling {2} t - an uncursed +0 sling {2} w - 65 uncursed +0 laser beams {2} y - 3 uncursed +0 orcish spears {36} Armor a - an uncursed +1 plate mail (being worn) {200} x - an uncursed +0 mummy wrapping {2} Comestibles j - 2 uncursed carrots {0} q - an uncursed spore lichen corpse {20} v - an uncursed pancake {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 6 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions k - an uncursed finalized potion of water {0} p - a cursed potion of see invisible {0} Wands d - an uncursed wand of solar beam (0:9) {0} Tools b - an uncursed +1 green lightsaber (1207) (weapon in hand) {24} c - 20 blessed diodes {20} Gems u - 14 uncursed +0 rocks {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: shock resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 70% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: morning star (turn 172) The following skill became untrainable if you tried to train it too early: sexy flats (turn 3300) The following skill became untrainable after a while: matter spells (turn 59612) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 76928) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83436 Monster spawn increase reached its maximum at turn 190534 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4107033 The monster class that cannot be genocided was dragon The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: monstrous acid blob (freq bonus 18) The monster species that spawned more often: riptide unlacing persnickety crispier northeaster (freq bonus 36) The monster species that spawned more often: shantak (freq bonus 4) The monster species that spawned more often: young blood dragon (freq bonus 24) The monster species that spawned more often: real dark hound (freq bonus 15) The monster species that spawned more often: petty velociraptor (freq bonus 48) The monster species that spawned more often: seven of clubs (freq bonus 22) The monster species that spawned more often: little leprechaun (freq bonus 6) The monster species that spawned more often: baby mantidragon (freq bonus 24) The monster species that spawned more often: abyss crasher (freq bonus 12) The monster species that spawned more often: child boar (freq bonus 39) The monster species that spawned more often: megaphone ricotta (freq bonus 12) The monster species that spawned more often: goyaman (freq bonus 4) The monster species that spawned more often: german chancellor (freq bonus 16) The monster species that spawned more often: ivysaur (freq bonus 36) The monster species that spawned more often: snake archer (freq bonus 16) The monster species that spawned more often: intwined systematize (freq bonus 10) The monster species that spawned more often: abhorrence harpooned (freq bonus 28) The monster species that spawned more often: cause ninja (freq bonus 12) The monster species that spawned more often: The Red Death (freq bonus 32) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster species that never randomly spawned: terrible hobbit The monster species that never randomly spawned: hc notice group The monster species that never randomly spawned: undervalue teabox The monster species that never randomly spawned: starmie The monster species that never randomly spawned: raucously oink hallmark demoralization The monster species that never randomly spawned: xtra caster lich The monster species that never randomly spawned: stag beetle The monster species that never randomly spawned: scientific blindfolded reconstruction The monster species that never randomly spawned: giant fire tick The monster species that never randomly spawned: procrastinator seconde The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 18) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 3) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 5) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 85) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 4) Trap randomization happened for 1 in 876 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 1385 Strength training was 7 Dexterity training was 13 Wisdom training was 2 Constitution training was 18 Your sanity was 0 You were poison resistant You were immune to sickness You had the following problem: Some glyphs are randomized. (50) You had not decided on your sexuality yet You were prevented from having reflection (0) You had 88 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) Scrolls scroll of healing (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of mana (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of phase door (YOU CAN THREE TIMES GUESS ADVISE) scroll of standard id (POWER RAISED BY THINK FOR) scroll of cure (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) * scroll of extra healing (DYNA SOKO SUCK) * scroll of greater mana restoration (HFR GUR SBEPR YHXR) Potions potion of water (clear) potion of see invisible (baloon flower) Wands wand of solar beam (underestimated) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 giant flies (1 created) 4 jackals 0 kittens (1 created) a kobold (2 created) a knifold 0 aqua kobolds (1 created) 0 pigs (1 created) 3 sewer rats a rabbit a cave spider 0 hole spiders (1 created) 0 mutated plants (1 created) a larva a bat a spore lichen 0 brown growths (1 created) 0 green growths (1 created) 0 sub-gnomes (1 created) a mummy 0 uhoh slimes (1 created) a kobold zombie a retarded golem 0 white friars (1 created) 0 hata-hatas (1 created) 0 newts (1 created) a normal frog 0 silver mushroom patches (1 created) 0 kaam walls (1 created) a low gurgler 0 mini rumb monsters (1 created) 0 fire troves (1 created) a food trove 0 disintegration troves (1 created) a potion trove 40 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 17 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (1 of 20) form II (Makashi) [Unskilled] (max Expert) (1 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (1 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (42 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You quit in The Dungeons of Doom on dungeon level 2 with 325 points, and 19 pieces of gold, after 808 moves. Killer: quit You were level 3 with a maximum of 51 hit points when you quit. You reached the 85th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 83 468 BSOD2-Fem-Ill-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (trickster). - [30] 84 329 Nirol-Alt-Sok-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (burner ant). - [32] *85 325 Leeroy-Zyb-Red-Mal-Law quit in The Dungeons of Doom on level 2. 51 [51] 86 315 Juen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 2. Killed by a speedbug stone. - [44] 87 313 Nirol-Cav-Sok-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (great wyrm of power). - [41]