Leeroy, chaotic male redguardian Paladin ----- |...| |..d| |..@. |...| ---.- [Leeroy the Fighter of Law] St3 Dx6 Co11 In7 Wi9 Ch7 PalRedMalCha Dlvl:1 $1 HP30(30) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: the Force You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 119 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 99% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 87% Tool drop chance was reduced to 84% Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: broadsword (turn 58) The following skill became untrainable if you tried to train it too early: sling (turn 1168) The following skill became untrainable after a while: shield (turn 73352) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 45036) Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102860 Monster spawn increase reached its maximum at turn 223657 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 680939 The monster class that cannot be genocided was troll The monster class that was spawned more often: gnome (freq bonus 3) The monster species that spawned more often: real multi-hued hound (freq bonus 12) The monster species that spawned more often: proscenia fosterling (freq bonus 36) The monster species that spawned more often: dungeon fern spore (freq bonus 8) The monster species that spawned more often: barbed devil (freq bonus 42) The monster species that spawned more often: Nils (freq bonus 24) The monster species that spawned more often: milkier choreographer (freq bonus 42) The monster species that spawned more often: spore force patch (freq bonus 21) The monster species that spawned more often: anjastasia (freq bonus 24) The monster species that spawned more often: foocubus mind flayer (freq bonus 14) The monster species that spawned more often: phonogram relinquished tactical (freq bonus 16) The monster species that spawned more often: very good gnome (freq bonus 15) The monster species that spawned more often: floating merman (freq bonus 10) The monster species that spawned more often: petty tunnel wight (freq bonus 10) The monster species that spawned more often: karmic force patch (freq bonus 15) The monster species that spawned more often: stheno (freq bonus 30) The monster species that spawned more often: prostitute (freq bonus 7) The monster species that spawned more often: white horse (freq bonus 20) The monster species that spawned more often: minor iceblock troll (freq bonus 10) The monster species that spawned more often: petty sand raider (freq bonus 48) The monster species that spawned more often: legged whale (freq bonus 5) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 6) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster species that never randomly spawned: powwowed gypper The monster species that never randomly spawned: mist golem The monster species that never randomly spawned: mean chthonian The monster species that never randomly spawned: orange force patch The monster species that never randomly spawned: ghetto mushroom The monster species that never randomly spawned: spellslinger horse The monster species that never randomly spawned: Banpei-kun The monster species that never randomly spawned: novice shaman The monster species that never randomly spawned: leprosy drunkest The monster species that never randomly spawned: spawn of Ubbo-Sathla The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: feeler gauge stone (gray) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 241) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 192) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 13) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 18) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 2) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 11) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 8) Trap randomization happened for 1 in 911 traps Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (441) You survived Spells known in the end Name Level Category Fail Memory a - infravision 3 occult 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (TSCHONBLAEIHA) scroll of mana (LITTLE INJURED DOUBLE PAY) scroll of phase door (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of standard id (JUMP IN FRONT OF A TRAIN) scroll of cure (THE RESULT IS THE FRUIT) * scroll of extra healing (YKEN PACK) * scroll of greater mana restoration (RUECKSCHRITT GEGENUEBER OBLIVION) Spellbooks spellbook of infravision (ragged) Rings ring of warning (alexandrite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.