Leeroy, chaotic male redguardian Paladin ----------- ...f.$....| |q..@...... ..........| ----------- [Leeroy the Fighter of Law] St5 Dx6 Co15 In10 Wi7 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of vanishing - This is a spellbook. Color: bright cyan. Material: paper. Appearance: momentary. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that will, with equal chance, teleport the target away, make it invisible or cancel it. Rarely, this spell will backfire. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: invisibility You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 302 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 79% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 71% Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 8) The following skill became untrainable if you tried to train it too early: high heels (turn 1330) The following skill became untrainable after a while: flail (turn 50651) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 43147) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100169 Monster spawn increase reached its maximum at turn 495479 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 765072 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: snake (freq bonus 8) The monster species that spawned more often: stalker girl (freq bonus 10) The monster species that spawned more often: truckage treacherously (freq bonus 30) The monster species that spawned more often: blearier establish (freq bonus 30) The monster species that spawned more often: magnetic stalk (freq bonus 11) The monster species that spawned more often: chemical bug (freq bonus 39) The monster species that spawned more often: golden warp patch (freq bonus 20) The monster species that spawned more often: perpetuated auctioning (freq bonus 22) The monster species that spawned more often: techno spore (freq bonus 20) The monster species that spawned more often: wounding prospering (freq bonus 99) The monster species that spawned more often: roper that's longer than the universe (freq bonus 20) The monster species that spawned more often: decennial abc (freq bonus 12) The monster species that spawned more often: tressiest hemisection (freq bonus 10) The monster species that spawned more often: Sound Impacts (freq bonus 18) The monster species that spawned more often: avada kedavra snake (freq bonus 27) The monster species that spawned more often: nebulous ogre (freq bonus 108) The monster species that spawned more often: assured mack trumped (freq bonus 20) The monster species that spawned more often: Seraph of the Weapons (freq bonus 40) The monster species that spawned more often: blacktopping coining (freq bonus 24) The monster species that spawned more often: giant piranha (freq bonus 54) The monster species that spawned more often: bullywug shaman (freq bonus 22) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster species that never randomly spawned: not a ghost The monster species that never randomly spawned: bloodseeker The monster species that never randomly spawned: leshy The monster species that never randomly spawned: creaky throat The monster species that never randomly spawned: giant pest insect The monster species that never randomly spawned: greater lemure The monster species that never randomly spawned: memory robber troll The monster species that never randomly spawned: broken laser The monster species that never randomly spawned: piranha The monster species that never randomly spawned: manilla bleary The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was never generated: life saving stone (gray) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 5) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 77) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 87) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 68) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: force trap (freq bonus 5) Trap randomization happened for 1 in 119 traps Trap difficulty was increased by 29 Next attribute increase check would have come at turn 696 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - vanishing 7 chaos 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (internet helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (READ IDENTIFY AT YOUR OWN PERIL) scroll of mana (JOKEMON HOEDOWN) scroll of phase door (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of standard id (SHUCKLEINOU) scroll of cure (THE AMY HER ROOMMATE IS VERY WING TUFTED) * scroll of extra healing (THE ENVOY OF GAME BALANCE) * scroll of greater mana restoration (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) Spellbooks spellbook of vanishing (momentary) Rings ring of warning (wiseguy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.