Leeroy, chaotic male redguardian Paladin - ------ |...@..| |..d..r| |.....r| 8 ------X- [Leeroy the Fighter of Law] St3 Dx6 Co13 In9 Wi9 Ch14 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You lack the strength to cast spells. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 97% Wand drop chance was reduced to 74% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 98% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 18) The following skill became untrainable if you tried to train it too early: bow (turn 720) The following skill became untrainable after a while: elemental spells (turn 63457) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 33361) Items were more likely to be generated cursed by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 122510 Monster spawn increase reached its maximum at turn 177271 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 289393 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: unreasoned pinto (freq bonus 6) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 14) The monster species that spawned more often: jigged ballyhooing (freq bonus 12) The monster species that spawned more often: caroling legation (freq bonus 40) The monster species that spawned more often: hanging property (freq bonus 24) The monster species that spawned more often: contamination ray (freq bonus 48) The monster species that spawned more often: nonalignment medially (freq bonus 28) The monster species that spawned more often: councilor blacked (freq bonus 14) The monster species that spawned more often: barb wort (freq bonus 24) The monster species that spawned more often: gnomish psi-jic (freq bonus 36) The monster species that spawned more often: Friederike's hugging boot (freq bonus 18) The monster species that spawned more often: change exploder (freq bonus 10) The monster species that spawned more often: wishful manslayer (freq bonus 24) The monster species that spawned more often: deterrent seethed postelection (freq bonus 120) The monster species that spawned more often: special xorn (freq bonus 14) The monster species that spawned more often: barrowgrim soldier (freq bonus 54) The monster species that spawned more often: oddish notification (freq bonus 12) The monster species that spawned more often: shavuot sephirah (freq bonus 12) The monster species that spawned more often: car-driving superthief (freq bonus 15) The monster species that spawned more often: ill stalk (freq bonus 18) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster species that never randomly spawned: dwarf figure The monster species that never randomly spawned: squirrelhorn The monster species that never randomly spawned: remorhaz The monster species that never randomly spawned: sludge warp patch The monster species that never randomly spawned: Klara The monster species that never randomly spawned: wrinkled wort The monster species that never randomly spawned: jaloppy mutilator The monster species that never randomly spawned: resigned rf The monster species that never randomly spawned: reprimanding chastising The monster species that never randomly spawned: puppyish geochemical The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 69) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 21) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 19) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 13) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 3) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 57) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 8) Trap randomization happened for 1 in 543 traps Next attribute increase check would have come at turn 985 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (343) You survived Spells known in the end Name Level Category Fail Memory a - finger 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hacker helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (BURST THE SOUL) scroll of mana (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of phase door (DIDELDIDELDIDEL) scroll of standard id (RIVER OUT AS FAST IT GOES) scroll of cure (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) * scroll of extra healing (ODIV) * scroll of greater mana restoration (VELOX LUXIDREAM) Spellbooks spellbook of finger (sealed) Rings ring of warning (amethyst) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.