Leeroy, chaotic male redguardian Paladin --- |..#| +..@| | #f| [Leeroy the Fighter of Law] St5 Dx12 Co10 In8 Wi7 Ch6 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: manaleech You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 157 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 71% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 87% Tool drop chance was reduced to 94% Food drop chance was reduced to 87% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: techniques (turn 20) The following skill became untrainable if you tried to train it too early: body spells (turn 950) The following skill became untrainable after a while: petkeeping (turn 23497) The following skill couldn't be trained before a certain turn number is reached: bow (turn 33304) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24403 Monster spawn increase reached its maximum at turn 106819 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12311190 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: human or elf (freq bonus 8) The monster species that spawned more often: real deity (freq bonus 33) The monster species that spawned more often: oak sage (freq bonus 132) The monster species that spawned more often: staking photospheric (freq bonus 30) The monster species that spawned more often: lord of worms (freq bonus 10) The monster species that spawned more often: aboveboard cultivatable abortive unfruitful (freq bonus 20) The monster species that spawned more often: cancel vortex (freq bonus 24) The monster species that spawned more often: porn succubus (freq bonus 60) The monster species that spawned more often: shimmering colony (freq bonus 60) The monster species that spawned more often: kraken sushi (freq bonus 20) The monster species that spawned more often: sticky mushroom (freq bonus 22) The monster species that spawned more often: copper dragon bat (freq bonus 132) The monster species that spawned more often: immobile wort (freq bonus 18) The monster species that spawned more often: wood wife (freq bonus 10) The monster species that spawned more often: counterbalancing trademarking (freq bonus 60) The monster species that spawned more often: wenkamui (freq bonus 28) The monster species that spawned more often: flapbat (freq bonus 13) The monster species that spawned more often: yellow seraphon (freq bonus 18) The monster species that spawned more often: fire hound (freq bonus 44) The monster species that spawned more often: trap stalk (freq bonus 40) The monster species that spawned more often: gaudery tobacconist buckled (freq bonus 26) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 9) The monster species that never randomly spawned: young adult water dragon The monster species that never randomly spawned: nasty fungus The monster species that never randomly spawned: karmic warp patch The monster species that never randomly spawned: wisdom naga hatchling The monster species that never randomly spawned: Rooster Cogs The monster species that never randomly spawned: oversubtlety chatter housemaster indelicacy unbailable anaesthetize The monster species that never randomly spawned: mega-worm The monster species that never randomly spawned: pestled expropriate The monster species that never randomly spawned: giant camel The monster species that never randomly spawned: giant silver frog The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 19) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 35) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 35) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 101) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 11) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 92) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: amulet of evil variant (voicer) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 2) Trap randomization happened for 1 in 34 traps Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (381) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 19% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (RITSCHRATSCHRITSCHRATSCH) scroll of mana (SMIRITELNAYA RUBASHKA) scroll of phase door (NO TNILCYR ALLIK) scroll of standard id (I DONT UNDERSTAND RUSSIAN) scroll of cure (MINEHACK NOW FOR PS4) * scroll of extra healing (SUDDENLY THE ALTAR VANISHES) * scroll of greater mana restoration (ABDA) Spellbooks spellbook of extra healing (heretical) Rings ring of warning (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.