Leeroy, lawful male redguardian Paladin Z -----------+------------------ |.........................d..| |........{...............@...| |............................| |............................| ------------------------------ [Leeroy the Fighter of Law] St7 Dx6 Co10 In11 Wi10 Ch7 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of wishing - This is a spellbook. Color: transparent. Material: paper. Appearance: dark. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. The ultimate spell, only the best spellcasters will be able to use it, and it will drain up to 500 max HP and Pw and permanently reduce all of your stats by up to 5. Decide for yourself if getting a free wish is worth it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: flying You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 61% Ring drop chance was reduced to 72% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 93% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 76% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: crossbow (turn 9) The following skill became untrainable if you tried to train it too early: polymorphing (turn 651) The following skill became untrainable after a while: scimitar (turn 60445) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 21091) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9554 Monster spawn increase reached its maximum at turn 176954 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1182330 The monster class that cannot be genocided was wraith The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: green eye (freq bonus 8) The monster species that spawned more often: Sabrina's cone-heeled combat boot (freq bonus 18) The monster species that spawned more often: rotted jelly (freq bonus 32) The monster species that spawned more often: yeshiva shape (freq bonus 8) The monster species that spawned more often: hilted polearm (freq bonus 30) The monster species that spawned more often: sleeprobber beetle (freq bonus 4) The monster species that spawned more often: allotypic thereuntil (freq bonus 36) The monster species that spawned more often: flying rust monster (freq bonus 28) The monster species that spawned more often: portuguese clandestine (freq bonus 14) The monster species that spawned more often: clear flayer (freq bonus 16) The monster species that spawned more often: moldy fungus (freq bonus 12) The monster species that spawned more often: silver mouse (freq bonus 72) The monster species that spawned more often: astral deva (freq bonus 12) The monster species that spawned more often: posturer vole connecticut shuffled (freq bonus 24) The monster species that spawned more often: stolen potato (freq bonus 12) The monster species that spawned more often: emperor onsen penguin (freq bonus 10) The monster species that spawned more often: entropy reconnoitering (freq bonus 12) The monster species that spawned more often: small item trove (freq bonus 12) The monster species that spawned more often: barnacle covered golem (freq bonus 15) The monster species that spawned more often: spirit baboon (freq bonus 8) The monster trait that was more common: monsters that wail (freq bonus 6) The monster trait that was more common: monsters that have infravision (freq bonus 5) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that originate from Elona (freq bonus 6) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster species that never randomly spawned: devour cube The monster species that never randomly spawned: seven-headed hydra The monster species that never randomly spawned: nondescript mold The monster species that never randomly spawned: jabot communed The monster species that never randomly spawned: colony sounder The monster species that never randomly spawned: One-Eyed Jack The monster species that never randomly spawned: black seraphon The monster species that never randomly spawned: terchet warp patch The monster species that never randomly spawned: unconsummated ladybug addressed The monster species that never randomly spawned: blink force patch The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 11) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 8) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 11) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 28) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 10) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 14) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 9) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 3) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 5) Trap randomization happened for 1 in 171 traps Next attribute increase check would have come at turn 225 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (466) You survived Spells known in the end Name Level Category Fail Memory a - wishing 8 chaos 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (occultism gloves) low boots (walking shoes) Scrolls scroll of healing (EN SNORING HEALTHITS LOWERED) scroll of mana (HELP A HO) scroll of phase door (01DOTE) scroll of standard id (ONLY EFFECTIVE STUNT IS HITTING) scroll of cure (AMERICA FIRST NETHACK SECOND) * scroll of extra healing (GET SLEX TODAY) * scroll of greater mana restoration (CACHE EM EXTENDED MAGIC MEMORY VAULT) Spellbooks spellbook of wishing (dark) Rings ring of warning (class) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.