Leeroy, chaotic male redguardian Paladin .---- .@...------ Z ----......| -.. ------.- -----,. |...`...... |....--,-- |....|,,, ... -,#, .<.. ##,%# ..... ---- ##,### ..... ---..| #,--- ...^. -..[.- ....-,-..| ..... --.[.... .*..[....-- |.%.-. .........................[...*..| --%.--..--.......%..............%|...-- --)..)..|---....>......---.--..------ -------- --- |.| [Leeroy the Courageous Battler] St5 Dx14 Co16 In10 Wi14 Ch16 PalRedMalCha Min:8 $0 HP160(163) Pw92(92) AC-6 Exp10 T6824 Hun Par Latest messages Use "r." to read it. You hear some noises in the distance. There is a wall in the way! What do you want to read? [gi-lnCEG-IQRW or ?*.] Some text has been burned into the floor here. You read: "They ?ay th?? rockers don't fear cockat?ices.". There is a wall in the way! (2x) You trigger a hidden glyph! You are hit by cold! [-4 -> 159] It gets dark! You start turning to stone! You fall asleep! You are slowing down. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. You are a statue. Your inventory Amulets t - a heavily cursed amulet of second chance {0} Weapons # - an uncursed fireproof +2 bullwhip {8} a - an uncursed rustproof +3 long sword (weapon in hand) {16} w - 24 blessed poisoned +0 darts {0} K - an uncursed +1 elven broadsword {30} M - an uncursed +7 dagger {4} O - an uncursed +1 elven broadsword {30} S - a cursed -1 crossbow bolt {0} Armor c - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 pair of leather gloves (being worn) {4} s - a blessed +0 pair of elven boots (being worn) {8} u - an uncursed +0 elven shield (being worn) {20} z - an uncursed +0 enchanted (of shock resistance) ring mail (being worn) {100} A - a blessed +1 elven cloak (being worn) {4} Comestibles h - 2 uncursed food rations {0} m - 2 uncursed cream pies {0} p - a blessed food ration {0} D - an uncursed sheaf of straw {0} V - an uncursed cram ration {0} Y - an uncursed tin of stalking ogre meat {0} Scrolls g - an uncursed scroll of teleportation {0} j - 9 uncursed scrolls of healing {0} k - 5 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of cure {0} C - an uncursed scroll of enchant armor {0} E - a blessed finalized scroll of enchant weapon {0} H - an uncursed scroll of tele level {0} R - an uncursed scroll of enchant weapon {0} W - an uncursed scroll of earth {0} Potions o - an uncursed potion of ESP {0} q - a cursed potion of full healing {0} J - an uncursed potion of full healing {0} N - an uncursed finalized potion of ESP {0} X - an uncursed potion of stunning {0} Z - an uncursed potion of see invisible called juice {0} Rings i - an uncursed ring of warning {0} G - an uncursed mood ring {0} I - an uncursed +3 ring of increase damage (on right hand) {0} Q - a cursed -4 ring of gain constitution {0} Wands f - a blessed wand of healing (0:2) {0} P - an uncursed wand of teleportation (0:12) {0} T - an uncursed wand of magic missile (0:9) {0} Tools # - 4 uncursed wax candle (2000)'s {0} v - an uncursed can of grease (0:4) {0} x - an uncursed bag of holding called holding {497} y - an uncursed +0 pick-axe {32} L - an uncursed sack {5} Contents of the bag of holding called holding: a blessed scroll of mana {0} a blessed scroll of healing {0} a cursed scroll of mana {0} an uncursed scroll of blank paper {0} the uncursed +0 splint mail named Volume Armament {160} an uncursed +0 studded leather armor {80} an uncursed corroded +0 large shield {40} a blessed +6 orcish dagger {4} 2 uncursed scrolls of identify {0} an uncursed +0 arrow {0} an uncursed scroll of trap disarming {0} an uncursed brass lantern (1223) {0} an uncursed wand of teleportation (0:3) {0} an uncursed finalized scroll of identify {0} an uncursed +0 elven bow {12} an uncursed +0 chemistry space axe {48} an uncursed spellbook of full healing (0:2) {0} an uncursed spellbook of healing (4:0) {0} an uncursed spellbook of acidshield (2:5) {0} an uncursed finalized spellbook of magic missile (5:0) {0} an uncursed wand of slow monster (0:3) {0} an uncursed +0 golden saber {12} an uncursed +0 dwarvish mattock {48} an uncursed +0 bow {12} 15 uncursed poisoned +0 darts {0} 24 cursed -1 arrows {0} an uncursed +3 elven dagger {4} 20 cursed -2 crossbow bolts {0} 51 uncursed +0 darts {0} an uncursed +0 orcish short sword {12} the uncursed +1 orcish short sword named Spread Needle {12} a * uncursed bottle {1} a blessed beartrap {20} an uncursed tallow candle (2000) {0} 2 uncursed +0 torch (659)'s {40} an uncursed beartrap {20} an uncursed +0 dwarvish cloak {4} the blessed +1 pair of high stilettos named Madeleine's Girl Footsteps {8} an uncursed +0 gnomish helm {1} an uncursed +0 pair of low boots {4} 5 cursed +0 darts {0} an uncursed +0 banded mail {160} a cursed very burnt very corroded -3 pair of gauntlets of fumbling {4} 17 cursed +0 arrows {0} an uncursed +0 orcish short sword {12} 4 uncursed +0 daggers {16} 6 uncursed +0 bullets {0} 19 uncursed poisoned +0 orcish arrows {0} an uncursed +0 pistol {8} an uncursed +0 spear {12} a blessed +1 voulge {48} 11 uncursed +0 orcish spears {132} 2 uncursed +0 orcish daggers {8} an uncursed rusty +0 orcish dagger {4} an uncursed +0 noob pollax {20} the uncursed +8 orcish dagger named Scourge of Fire {4} the blessed +1 orcish bow named Larissa's Requiem {12} 832 gold pieces {0} 30 uncursed +1 darts {0} The sack is empty. Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 186 Ring drop chance was reduced to 82% Wand drop chance was reduced to 91% Potion drop chance was reduced to 79% Armor drop chance was reduced to 89% Tool drop chance was reduced to 82% Food drop chance was reduced to 97% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: knife (turn 51) The following skill became untrainable if you tried to train it too early: shuriken (turn 231) The following skill became untrainable after a while: axe (turn 30224) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 16319) Heavy curses were more common by 5% Prime curses were more common by 14% Number of artifacts generated was 4 Number of fake artifacts generated was 12 Monster spawn increase started at turn 100355 Monster spawn increase reached its maximum at turn 225155 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3011306 The monster class that cannot be genocided was vortex Today, this monster class was always generated invisible: fungus or mold The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: protected black unicorn (freq bonus 7) The monster species that spawned more often: thankyou slicking (freq bonus 36) The monster species that spawned more often: evil patch minotaur (freq bonus 40) The monster species that spawned more often: deadly coins (freq bonus 6) The monster species that spawned more often: wind mushroom (freq bonus 56) The monster species that spawned more often: fishtaur (freq bonus 8) The monster species that spawned more often: werewedgesandal (freq bonus 6) The monster species that spawned more often: meme mold (freq bonus 8) The monster species that spawned more often: water stalk (freq bonus 8) The monster species that spawned more often: unspoiled uncondensed (freq bonus 12) The monster species that spawned more often: amnesia mechanic (freq bonus 30) The monster species that spawned more often: costively confuter (freq bonus 8) The monster species that spawned more often: the hidden (freq bonus 12) The monster species that spawned more often: lava maw (freq bonus 48) The monster species that spawned more often: pilates wall (freq bonus 15) The monster species that spawned more often: bardiim (freq bonus 3) The monster species that spawned more often: laten growth (freq bonus 9) The monster species that spawned more often: sinner (freq bonus 24) The monster species that spawned more often: magic-colored stalk (freq bonus 5) The monster species that spawned more often: platinum dragon (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster species that never randomly spawned: tortoise The monster species that never randomly spawned: superconductivity bucketed undressed The monster species that never randomly spawned: deviously tiff The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: greener springy The monster species that never randomly spawned: wereastralelemental The monster species that never randomly spawned: copper snake The monster species that never randomly spawned: giant mantis The monster species that never randomly spawned: crappy patch The monster species that never randomly spawned: problematic The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: frequentation spawn stone (gray) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 31) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 15) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 8) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 14) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 16) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 64) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 4) Trap randomization happened for 1 in 718 traps Next attribute increase check would have come at turn 7560 Strength training was 50 Dexterity training was 50 Wisdom training was 41 Constitution training was 45 Your sanity was 3 You were sleep resistant You were shock resistant You were immune to sickness You were paralyzed (-8) You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 22% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 353 points of nutrition remaining You were stealthy You had a +3 damage bonus You regenerated mana You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 315% b - healing 1 healing 0% 321% c - full healing 6 healing 98% 73% d - acidshield 6 protect 98% 77% Techniques known in the end Name Level Status turn undead 10X Prepared(0) healing hands 10X Prepared(0) shield bash 10X Prepared(0) spirituality check 10X Prepared(0) appraisal 10 R Soon(3) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) disarm 3 O Prepared(0) Discoveries Artifacts Madeleine's Girl Footsteps [unaligned high stilettos] Amulets amulet of second chance (fireburnt) Weapons shuriken (throwing star) quarterstaff (staff) elven spear (runed spear) partisan (vulgar polearm) elven arrow (runed arrow) orcish dagger (crude dagger) elven broadsword (runed broadsword) elven bow (runed bow) dwarvish mattock (broad pick) elven dagger (runed dagger) orcish short sword (crude short sword) orcish arrow (crude arrow) voulge (pole cleaver) orcish spear (crude spear) orcish bow (crude bow) Armor helmet (horned helmet) leather gloves (padded gloves) low boots (walking shoes) high stilettos (calf-leather sandals) elven boots (gentle boots) elven cloak (faded pall) dwarvish cloak (hooded cloak) skullcap (green bowel) gnomish helm (little red hat) elven shield (blue and green shield) gauntlets of fumbling (rayductnay gloves) Scrolls scroll of healing (NUMB IF HITTED SERIOUS IF HURT) scroll of mana (PSINA PSINA KRADIDA PSIOMOIPS) scroll of phase door (FIRST ATTACK LOSED SO IS LATER) scroll of standard id (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of cure (SIGNAL 11 WAS RAISED) * scroll of extra healing (ARGA NECROMUTATION GDA) * scroll of greater mana restoration (S VEKTORI R TENSORI) scroll of light (STAT IS WILD CHANGELY) scroll of teleportation (THIS MOD IS EXEMPLARY) scroll of ice (BASSBASSKICKKICKBASSKICKKICK) scroll of stoning (IDNUM AIROLG TISNART CIS) scroll of trap creation (EIGOWA KIRAIDES) scroll of fire (NETHACK FORC) scroll of enchant armor (VALHOG UNLEASHED) scroll of enchant weapon (MODD ARCHWILIO) scroll of tele level (YASD GUARANTEED OR YOUR MONEY BACK) scroll of earth (RAKIMONTRARAR) scroll of blank paper (unlabeled) scroll of identify (HACKEM MUCHE) scroll of trap disarming (I AM NOOB) Spellbooks spellbook of magic missile (polished) spellbook of healing (satisfied) spellbook of full healing (scrawled) spellbook of acidshield (withered) Potions potion of see invisible called juice (iris) potion of speed (flubber) potion of blindness (bayberry) potion of extra healing (simmering) potion called confusion (incandescent) potion of sleeping (mulberry) potion of ESP (sticky) potion of full healing (maleen) potion of stunning (thaumaturgic) Rings ring of warning (wedding) mood ring (bronze) ring of increase damage (tortoise shell) ring of gain constitution (black signet) Wands wand of healing (vertical) wand of teleportation (timber) wand of magic missile (vajra blade) wand of slow monster (filled) Tools bag of holding called holding (bag) wax candle (candle) sack (bag) tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 8 Level 8: <- You are here Vanquished creatures an ant (2 created) a large cockroach a giant grasshopper a worker ant a normal ant 2 giant ants a giant white ant a guardian ant an elona snail a cock 2 cockatoos 7 pack jackals 2 pack foxes a weasel a silver fox a hunting wolf 0 large dogs (1 created) a small gas spore 3 floating eyes (4 created) a float flyler 0 kittens (1 created) a hobbit reveller 2 hobbits 0 hobbit slingerers (1 created) a telehobbit 2 dwarves a camo dwarf 2 group dwarves a dwarf thief a basher a gondolindrim 2 bugbears a hobbit bandit a hobbit wizard a phasing hobbit wizard 0 petty hobbit brigand thieves (1 created) a dwarf lord a duergar lord a dwarf lord mutant 0 dog-men (1 created) a 5K guy a duergar warrior a petty dwarven master thief 0 deep ones (1 created) 2 homunculi 5 kobolds a mine kobold a knifold 3 pack kobolds an aqua kobold 2 hidden kobolds 5 fallens (6 created) 6 pleasures 2 restons a training kobold a small kobold (2 created) 4 carvers 3 butchers (4 created) 2 killer kobolds a rapold a kobold lord a kobold shaman 2 fallen shamans 2 pleased shamans 2 enraged shamans a carver shaman a butcher shaman a demented shaman 2 devilkins a devilish potato a skeleton kobold a bumbler kobold a mini mimic 0 mimics (1 created) 2 small mimics a small healing mimic an it goes nothing more perry a mega goblin a group goblin a wu 2 war orcs an easy piercer a culf a theme boar a rabbit a bushy squirrel a porter rock mole a spike giant a swarm centipede a tiny lurker 2 small tricksters a lame horse an acid fog 0 larvae (2 created) a blue worm mass a grid bug a generic error a cyan light a giant aangel a wing baddie a sprout angel 0 mohats (1 created) a vulture a chaffinch a mid centaur a plains centaur a trap-installing dragon 2 lichens (0 created) a spore lichen a colony lichen 3 moulds (0 created) 0 brown fungi (1 created) a mean growth (0 created) 2 golden growths (1 created) 0 green molds (1 created) 0 red stalks (1 created) a cheese spore 3 creeping vines (2 created) 0 violet fungi (1 created) 2 bots (1 created) a sticker (0 created) 2 yellow mold warriors (0 created) 4 sub-gnomes a clockwork dood 6 gnomes 2 satanic gnomes 4 gnome stalkers a gnome thief 2 panotties 2 intermediate gnomes 6 gnome lords (8 created) 3 gnome watchers a gnome friendloader 2 gnomish wizards a grabber (2 created) 0 angsty gnomes (1 created) a deep gnome 2 deep gnome diggers a porter gnome warrior a spectral warrior a gnome king a gnome on crack an Uniform Sergeant a mummy a kobold mummy a gnome mummy an orc mummy a dwarf mummy a human mummy an ettin mummy a giant mummy 2 mininagas 0 guardian naga hatchlings (1 created) a low ooze (3 created) a low speeze 2 quantum mechanics a baby umber hulk a medium hulk a vampiroid a monkey a tundra bear cub (2 created) a controller a newt zombie a gnome zombie a crawling claw a police officer a kappa zombie 4 zombies (3 created) 0 ratling zombies (1 created) a gold golem a human thief (2 created) a zero gunnhild a boil-covered wretch 0 mangy-looking lepers (1 created) 2 wide-eyed tourists a beginner merc a yakuza member a drunk jet guy (2 created) a normal human 0 ancipitals (1 created) a redguard a yokuda 0 aliens (1 created) 0 sensers (1 created) a hieler a dark spearwoman a vile lancer an evasive smirking sneak thief a novice warrior a novice mage 0 farting girls (1 created) a pencil elf a pupil (2 created) 4 Green-elves 0 shopkeepers (6 created) 0 aligned priests (1 created) 3 watchmen (4 created) 0 watch captains (1 created) a minighost a ghost a floating fish 3 jellyfish (4 created) a mean merfolk a visor piranha a newt a master newt a giant ebony frog a novice light wall a +1 am wall 0 small turrets (2 created) a crude turret an arrow turret a health trove 0 poison troves (1 created) a tool trove 315 creatures born. 279 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 24 times You eaten food with animal by-products 13 times You eaten meat 13 times You have communicated with the gods 52 times You never prayed to the gods You hit with a wielded weapon 449 times You killed 215 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Expert) (45 of 160) shield [Basic] (max Grand Master) (88 of 160) body armor [Basic] (max Expert) (52 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (41 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Basic] (max Master) (91 of 160) sexy flats [Unskilled] (max Expert) (13 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (20 of 20) long sword [Skilled] (max Master) (449 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (95 of 160) healing spells [Basic] (max Master) (82 of 160) divination spells [Unskilled] (max Expert) (1 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You turned to stone in The Gnomish Mines on dungeon level 8 with 29217 points, and 832 pieces of gold, after 6824 moves. Killer: bad petrification effect You were level 10 with a maximum of 163 hit points when you turned to stone. You reached the 14th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 12 32616 Ruea-Kur-Trp-Fem-Law was poisoned in The Dungeons of Doom on level 3 [max 6]. Poisoned by a horrible sickness. 120 [120] 13 31381 Bettina-Top-Maz-Fem-Law died in Gehennom on level 94 [max 96]. Killed by a monster (hypomyces). - [63] *14 29217 Leeroy-Pal-Red-Mal-Cha turned to stone in The Gnomish * Mines on level 8. Petrified by a bad petrification effect. 160 [163] 15 23422 porkmantwo-Wiz-Alc-Mal-Neu died in The Gnomish Mines on level 6 [max 8]. Zapped himself with a spell. - [120] 16 21279 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 3 [max 36]. Killed by a monster (golden heart). - [86]