Leeroy, chaotic male redguardian Paladin ------------- |...........| |.......f...| |......@....| |...........| ------------- [Leeroy the Fighter of Law] St5 Dx6 Co11 In8 Wi11 Ch10 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of horrify - This is a spellbook. Color: red. Material: paper. Appearance: crimson. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires beams that cause monsters to run away from you. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 84 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 96 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 68% chance Ring drop chance was reduced to 14% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 96% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: long sword (turn 5) The following skill became untrainable if you tried to train it too early: missile weapons (turn 30) The following skill became untrainable after a while: implants (turn 46113) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 49399) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22130 Monster spawn increase reached its maximum at turn 168800 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1517354 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: Uniform Kriminologist (freq bonus 8) The monster species that spawned more often: mirkwood goblin (freq bonus 12) The monster species that spawned more often: specialized forage declaring (freq bonus 24) The monster species that spawned more often: grey wraith (freq bonus 9) The monster species that spawned more often: Great Mother (freq bonus 8) The monster species that spawned more often: prick wort (freq bonus 4) The monster species that spawned more often: kobold leader (freq bonus 36) The monster species that spawned more often: pluckiest wholehearted demineralizing (freq bonus 16) The monster species that spawned more often: taut giant (freq bonus 8) The monster species that spawned more often: filtering testator (freq bonus 48) The monster species that spawned more often: giant pink ant (freq bonus 48) The monster species that spawned more often: paper golem (freq bonus 24) The monster species that spawned more often: adventurer mushroom (freq bonus 8) The monster species that spawned more often: berator (freq bonus 18) The monster species that spawned more often: highlight warhorse (freq bonus 12) The monster species that spawned more often: white growth (freq bonus 12) The monster species that spawned more often: Uruk-shark (freq bonus 16) The monster species that spawned more often: sea man (freq bonus 12) The monster species that spawned more often: cook islander (freq bonus 42) The monster species that spawned more often: halfling slinger (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 6) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster species that never randomly spawned: symbol hotelier wryneck The monster species that never randomly spawned: atzilut sephirah The monster species that never randomly spawned: gombo misidentifying The monster species that never randomly spawned: cheese colony The monster species that never randomly spawned: unnethackplus horror The monster species that never randomly spawned: nuou The monster species that never randomly spawned: charcoal fungus The monster species that never randomly spawned: paladin The monster species that never randomly spawned: porter irresistible fungus The monster species that never randomly spawned: Officer Victoria The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 5) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 26) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 212) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 5) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 3) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 17) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 13) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 15) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 4) Trap randomization happened for 1 in 855 traps Next attribute increase check would have come at turn 855 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - horrify 4 occult 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (orange visored helmet) leather gloves (velvet gloves) low boots (walking shoes) Scrolls scroll of healing (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of mana (LEG TATTOO) scroll of phase door (ELF CHANGE FORME BY STUNT) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) * scroll of extra healing (GANDALF GOT EATEN BY A BLAROG) * scroll of greater mana restoration (YOU HAVE DIED OF DYSENTERY) Spellbooks spellbook of horrify (crimson) Rings ring of warning (turquoise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.