Leeroy, lawful male redguardian Paladin #$# |@# ### [Leeroy the Fighter of Law] St8 Dx9 Co11 In7 Wi9 Ch7 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 93% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 91% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 6) The following skill became untrainable if you tried to train it too early: lightsaber (turn 1660) The following skill became untrainable after a while: enchantment spells (turn 48479) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 25102) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28466 Monster spawn increase reached its maximum at turn 197246 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 19900080 The monster class that cannot be genocided was nemese The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: giant garbage rat (freq bonus 15) The monster species that spawned more often: depowered stalk (freq bonus 12) The monster species that spawned more often: dehumidifying bike (freq bonus 8) The monster species that spawned more often: cur humped (freq bonus 8) The monster species that spawned more often: vortex (freq bonus 30) The monster species that spawned more often: changing beam (freq bonus 6) The monster species that spawned more often: gifting dolly (freq bonus 4) The monster species that spawned more often: +3 vm barrier (freq bonus 24) The monster species that spawned more often: aligned kop (freq bonus 3) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 8) The monster species that spawned more often: Master Daemon (freq bonus 54) The monster species that spawned more often: Aleax daybook (freq bonus 18) The monster species that spawned more often: spoof privet reel (freq bonus 12) The monster species that spawned more often: spider fagus (freq bonus 16) The monster species that spawned more often: splash hound (freq bonus 16) The monster species that spawned more often: black wasp (freq bonus 40) The monster species that spawned more often: concorde 6 (freq bonus 3) The monster species that spawned more often: select spade (freq bonus 12) The monster species that spawned more often: baby cyan dragon (freq bonus 8) The monster species that spawned more often: fathien bladewitch (freq bonus 6) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 9) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster species that never randomly spawned: bloody sunset The monster species that never randomly spawned: purple colony The monster species that never randomly spawned: rusty coins The monster species that never randomly spawned: quantum warp patch The monster species that never randomly spawned: Haku, the River Dragon The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: colorful growth The monster species that never randomly spawned: rubber turret The monster species that never randomly spawned: gnashing mumak The monster species that never randomly spawned: porter Mordor orc The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 34) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 19) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 9) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 83) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 34) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 3) Trap randomization happened for 1 in 387 traps Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (541) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spired helmet) leather gloves (steel gloves) low boots (walking shoes) Scrolls scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of phase door (HEEL STEALING) scroll of standard id (RAAWWWRRRR) scroll of cure (PRIME DOT ZIP) * scroll of extra healing (BLIZZARD BUGFIX IS AN OXYMORON) * scroll of greater mana restoration (ASCHELIDONETH BATHARIBATH) Spellbooks spellbook of cure stun (mirroring) Rings ring of warning (nailbreak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.