Leeroy, lawful male redguardian Paladin Z ---------- - |..........+ |...d......| |..@.......| ------------ [Leeroy the Fighter of Law] St7 Dx6 Co14 In13 Wi10 Ch12 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of code editing - This is a spellbook. Color: yellow. Material: paper. Appearance: talkative. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Allows you to edit the code of the game ;), err, not really. It detonates all corpses on the current dungeon level, generating fiery explosions that deal damage depending on the dead monster's level. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: invisibility You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 78% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: protection spells (turn 19) The following skill became untrainable if you tried to train it too early: elemental spells (turn 13671) The following skill became untrainable after a while: knife (turn 27255) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 22794) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21518 Monster spawn increase reached its maximum at turn 166928 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 400892 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: fucked up monster (freq bonus 6) The monster species that spawned more often: rhed mushroom (freq bonus 12) The monster species that spawned more often: condom seven (freq bonus 21) The monster species that spawned more often: enravish bear (freq bonus 3) The monster species that spawned more often: soft mold (freq bonus 4) The monster species that spawned more often: trapping spirit (freq bonus 6) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 6) The monster species that spawned more often: mosquit swarm (freq bonus 2) The monster species that spawned more often: panted bipotentiality counterfeiter aghast woodlot (freq bonus 24) The monster species that spawned more often: undead devilfish (freq bonus 64) The monster species that spawned more often: slime force patch (freq bonus 4) The monster species that spawned more often: brothered objective (freq bonus 12) The monster species that spawned more often: gunner (freq bonus 8) The monster species that spawned more often: nunnish catarrhal bat (freq bonus 18) The monster species that spawned more often: empty draconian (freq bonus 15) The monster species that spawned more often: undead rocker (freq bonus 4) The monster species that spawned more often: endanger trafficker (freq bonus 32) The monster species that spawned more often: seriously Kop Lieutenant (freq bonus 10) The monster species that spawned more often: nether warp fungus (freq bonus 36) The monster species that spawned more often: Arne (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 6) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster species that never randomly spawned: storm giant The monster species that never randomly spawned: engraver lich The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: fleece monster The monster species that never randomly spawned: xeroc The monster species that never randomly spawned: resonant spirit The monster species that never randomly spawned: banjo counterinsurgent friary leave The monster species that never randomly spawned: mopingly operant prolapse The monster species that never randomly spawned: schooling authoritarianism The monster species that never randomly spawned: decimalized joule The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 66) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 12) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 2) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 10) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 48) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 1) Trap randomization happened for 1 in 83 traps Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - code editing 4 occult 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (inkcoat helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) scroll of mana (OUTER LIMITS) scroll of phase door (EUROVISION FARCE CONTEST) scroll of standard id (INESSENTIAL INFILTRATED IVY) scroll of cure (CASH EM OUSSIDE HOW BOU DAH) * scroll of extra healing (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) * scroll of greater mana restoration (STILL 5 SECONDS AND I IMPACT TOO) Spellbooks spellbook of code editing (talkative) Rings ring of warning (dime store) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.