Leeroy, lawful male redguardian Paladin ------------- |...........| |...........| |....k..f...| .........@..| -+----------- [Leeroy the Fighter of Law] St3 Dx9 Co13 In6 Wi8 Ch11 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: slow digestion You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 77% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 118) The following skill became untrainable if you tried to train it too early: attack spells (turn 1100) The following skill became untrainable after a while: two-handed weapons (turn 40794) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 42313) Heavy curses were more common by 64% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68002 Monster spawn increase reached its maximum at turn 111243 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 327460 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: aquatic beetle (freq bonus 12) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 11) The monster species that spawned more often: oak sage (freq bonus 12) The monster species that spawned more often: orange ant (freq bonus 16) The monster species that spawned more often: furious force fungus (freq bonus 18) The monster species that spawned more often: overeat margarine (freq bonus 4) The monster species that spawned more often: giant white dragonfly (freq bonus 9) The monster species that spawned more often: reaper stalk (freq bonus 12) The monster species that spawned more often: bloodthirster (freq bonus 18) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 6) The monster species that spawned more often: chaos spider (freq bonus 16) The monster species that spawned more often: metonym withier (freq bonus 12) The monster species that spawned more often: corpse shredder (freq bonus 8) The monster species that spawned more often: idee vitriol (freq bonus 16) The monster species that spawned more often: Inge's combat boot (freq bonus 30) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 24) The monster species that spawned more often: naga pitmaster (freq bonus 30) The monster species that spawned more often: void growth (freq bonus 6) The monster species that spawned more often: petty black widow (freq bonus 16) The monster species that spawned more often: domestic centaur (freq bonus 36) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster species that never randomly spawned: young adult magic dragon The monster species that never randomly spawned: flying shark The monster species that never randomly spawned: satanic gnome The monster species that never randomly spawned: flesh spawner The monster species that never randomly spawned: unreal colony The monster species that never randomly spawned: normalisator vortex The monster species that never randomly spawned: batwomen overinclined The monster species that never randomly spawned: contamination laser The monster species that never randomly spawned: collapsed dilapidating The monster species that never randomly spawned: vampiric mushroom The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 19) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 30) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 20) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 9) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 11) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 77) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 9) Trap randomization happened for 1 in 316 traps Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (693) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (celtic helmet) leather gloves (uncanny gloves) low boots (walking shoes) Scrolls scroll of healing (DLOEAU) scroll of mana (KAME HAME HA) scroll of phase door (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of standard id (HIGH RATE LOWER VOLTAGE IS LOW) scroll of cure (MAPIRO MAHAMA DIROMAT) * scroll of extra healing (HCUO) * scroll of greater mana restoration (WEZZY WEZZAH) Spellbooks spellbook of turn undead (rainy) Rings ring of warning (pretty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.