Leeroy, chaotic male trainer Fencer --------- |..)[..[| ------ ##------------ |%[.[..[| |.....,###########,...........| |[[.[[.[| |....|,,,,,,,,,,##,|..........| |....[..| |....|,#,,,,---.-#,|..........| ----|---- |....|,, |...|,,---------)--### ##,,),# |....-., |...|,## #,,,,,## #,,#### -----------####|....|## ....|,# ####,,# #,# |.......KDK%,,^.....| #|...|,# #,####-.-------- ........K@|####------ ,-...|,# #,,##,.........| |.......LK| #|...|,# ##,##,|........| ---------- |....`# #,##,|.>......| |_..|# #,,#,---------- ....| ---------.-,# ----- |.<........,# |.........|## |.........| ----------- [Leeroy the Merak] St5 Dx17 Co12 In8 Wi5 Ch7 FenTrnMalCha Spa:8 $1911 HP0(73) Pw55(55) AC-1 Exp7 T4393 Fea Nmb Stn Latest messages The thick farting girl bites you! [-15 -> 14] Warning: HP low! You hit the watch kop. Your elven boots block the rock lobster's attack. Your splint mail deflects the rock lobster's attack. Your orcish helm blocks the Kop Lieutenant's attack. The Kop wields a club {12}! The Kop swings his club. The Kop misses. The Kop swings his club. The Kop hits you! You hear the howling of the CwnAnnwn... [-11 -> 3] Warning: HP low! The watch kop wields a long sword {16}! The long sword welds itself to the watch kop's hand! The watch kop swings his long sword. The watch kop hits you! You die... Your inventory Amulets N - a cursed amulet of restful sleep {0} Weapons a - the uncursed +1 short sword named Short Wave Hiding (alternate weapon; not wielded) {12} b - 21 uncursed +0 daggers {84} m - 2 uncursed poisoned +0 orcish daggers {8} n - 5 uncursed poisoned rusty +1 daggers {20} C - 15 uncursed poisoned rusty +1 darts {0} D - an uncursed +0 long sword (weapon in hand) {16} W - an uncursed +0 orcish dagger {4} Armor c - an uncursed +1 leather armor {60} t - an uncursed +0 pair of high boots {8} A - an uncursed +2 pair of elven boots (being worn) {8} J - an uncursed +0 enchanted (of legscratching) bar chain mail {120} K - an uncursed corroded +0 splint mail (being worn) {160} X - the uncursed +1 orcish helm named Stolen from Duke (being worn) {12} Comestibles e - 19 uncursed oranges {0} f - 12 uncursed pears {0} p - 4 uncursed slime molds {0} M - an uncursed fortune cookie {0} Y - 2 uncursed tripe rations {0} Scrolls g - 4 uncursed scrolls of healing {0} h - 5 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} k - an uncursed scroll of blank paper {0} Spellbooks l - an uncursed finalized spellbook of chemistry (0:4) {0} Potions o - an uncursed finalized potion of paralysis {0} y - a cursed burnt diluted potion of extra healing {0} V - a blessed strongly greased finalized potion of sleeping {0} Z - a sticky cursed potion of paralysis {0} Rings d - an uncursed +2 ring of increase accuracy (on left hand) {0} u - a cursed -3 ring of gain dexterity {0} U - a cursed ring of stealth {0} Wands v - an uncursed wand of healing (0:7) {0} B - an uncursed wand of healing (0:-2) {0} Tools j - an uncursed bag of holding {5} q - a * uncursed mirror {0} F - a cursed large box {500} R - an uncursed +0 unicorn horn {8} S - a * cursed mirror {0} T - an uncursed tin opener {0} The bag of holding is empty. The large box is empty. Final attributes You were piously aligned Your alignment was 32 Your max alignment was 32 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: teleport control You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 95% Armor drop chance was reduced to 75% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2) The following skill became untrainable if you tried to train it too early: knife (turn 847) The following skill became untrainable after a while: sexy flats (turn 31093) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 45686) Number of artifacts generated was 0 Number of fake artifacts generated was 7 Monster spawn increase started at turn 43150 Monster spawn increase reached its maximum at turn 124577 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11186028 The monster class that cannot be genocided was gnome The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: mega cockroach (freq bonus 48) The monster species that spawned more often: undead supermarket cashier (freq bonus 6) The monster species that spawned more often: black ogre (freq bonus 18) The monster species that spawned more often: moderation utilise (freq bonus 12) The monster species that spawned more often: drone force patch (freq bonus 16) The monster species that spawned more often: howling spirit (freq bonus 12) The monster species that spawned more often: quaakboep (freq bonus 18) The monster species that spawned more often: breakoff colony (freq bonus 15) The monster species that spawned more often: +1 nm wall (freq bonus 12) The monster species that spawned more often: sokosolver (freq bonus 16) The monster species that spawned more often: cave creeper (freq bonus 12) The monster species that spawned more often: jealousy (freq bonus 28) The monster species that spawned more often: dark mimic (freq bonus 60) The monster species that spawned more often: iceblock devil (freq bonus 21) The monster species that spawned more often: flying ripper (freq bonus 96) The monster species that spawned more often: 50 foot woman (freq bonus 24) The monster species that spawned more often: abnormal force patch (freq bonus 72) The monster species that spawned more often: mazy hacksaw (freq bonus 36) The monster species that spawned more often: keltic drove (freq bonus 12) The monster species that spawned more often: Dr. Munoz (freq bonus 12) The monster trait that was more common: monsters that are always female (freq bonus 3) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster species that never randomly spawned: Challenge Pooka The monster species that never randomly spawned: hill troll The monster species that never randomly spawned: haunted teapot The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: really dangerous warp patch The monster species that never randomly spawned: denationalizing absurdly The monster species that never randomly spawned: kopten The monster species that never randomly spawned: mindist grue The monster species that never randomly spawned: drudding The monster species that never randomly spawned: draugr dragonshouter The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 18) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 12) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 15) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 63) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 22) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 39) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 4) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 9) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: brown spell trap (freq bonus 1) Trap randomization happened for 1 in 486 traps Next attribute increase check would have come at turn 7187 Strength training was 15 Dexterity training was 3 Wisdom training was 1 Constitution training was 8 Your sanity was 0 You were stunned (49) You were stricken with fear (212) You were numbed (144) You were heterosexual You were prevented from having jumping (0) You saw invisible You had 1242 points of nutrition remaining You were stealthy You aggravated monsters You had a +2 bonus to hit You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 59% 97% Techniques known in the end Name Level Status critical strike 7X LIMIT(0) eddy wind 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(55) invoke deity 7 R LIMIT(1947) disarm 1 O LIMIT(0) Discoveries Amulets amulet of restful sleep (dog) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (netradiation helmet) * skullcap (aluminium helmet) * flack helmet (internet helmet) * crystal helm (bluy helmet) * mining helm (less helmet) * field helm (anti-government helmet) * helm of safeguard (musical helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (nonexistant gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (noble sandals) * boots of safeguard (lolita boots) elven boots (profiled boots) Scrolls scroll of healing (STILL 5 SECONDS AND I IMPACT TOO) scroll of mana (OGRANICHENIYE SAPOGI) scroll of phase door (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of standard id (NO ONE CAN STOP ME) scroll of cure (MORAL IS RISED WITH PRAS) * scroll of extra healing (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) * scroll of greater mana restoration (OUSIRI SESEGGENBARPHARGGES) scroll of blank paper (unlabeled) Spellbooks spellbook of chemistry (unhealthy) Potions potion called confusion (ink) potion of paralysis (bright green tea) potion of extra healing (whisky) potion of sleeping (metallic) Rings ring of increase accuracy (emerald) ring of gain dexterity (turkish) ring of stealth (cellulose) Wands wand of sleep (nodular) wand of healing (arcanium) wand of undead turning (brexit) wand of slow monster (persimmon wood) Tools bag of holding (bag) mirror (looking glass) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 5 to 8 Level 8: <- You are here Voluntary challenges You eaten 14 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 282 times You killed 75 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (76 of 160) body armor [Basic] (max Expert) (42 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (28 of 160) techniques [Basic] (max Master) (42 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (82 of 160) short sword [Skilled] (max Master) (208 of 540) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (62 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...