Leeroy, lawful male redguardian Paladin ---+-------- |....f.....| |....@.....+ |..........| |........... ------.----- [Leeroy the Fighter of Law] St8 Dx4 Co12 In8 Wi12 Ch5 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 80 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 11% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 64% Tool drop chance was reduced to 93% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: petkeeping (turn 26) The following skill became untrainable if you tried to train it too early: axe (turn 60) The following skill became untrainable after a while: enchantment spells (turn 49626) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 33406) Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22568 Monster spawn increase reached its maximum at turn 104855 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 523325 The monster class that cannot be genocided was kobold The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: hidden zruty (freq bonus 28) The monster species that spawned more often: silver mold (freq bonus 8) The monster species that spawned more often: flinted ringlet (freq bonus 28) The monster species that spawned more often: blazing clearable (freq bonus 10) The monster species that spawned more often: accordion interphone naivete (freq bonus 36) The monster species that spawned more often: crypto plainest (freq bonus 5) The monster species that spawned more often: venom sphere (freq bonus 12) The monster species that spawned more often: poison elemental (freq bonus 11) The monster species that spawned more often: noxious mushroom (freq bonus 10) The monster species that spawned more often: steamy decay monster (freq bonus 20) The monster species that spawned more often: whale (freq bonus 30) The monster species that spawned more often: Mination (freq bonus 12) The monster species that spawned more often: iceblock devil (freq bonus 10) The monster species that spawned more often: agent black wort (freq bonus 5) The monster species that spawned more often: furious whirlwind (freq bonus 9) The monster species that spawned more often: jowly sacbut whimperingly (freq bonus 12) The monster species that spawned more often: wax bee (freq bonus 24) The monster species that spawned more often: biorythmic finmark (freq bonus 8) The monster species that spawned more often: shit fish (freq bonus 18) The monster species that spawned more often: rabbit (freq bonus 36) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters that roar (freq bonus 9) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 5) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster species that never randomly spawned: mandaruck The monster species that never randomly spawned: noisy lich The monster species that never randomly spawned: Nikolei The monster species that never randomly spawned: zelomp The monster species that never randomly spawned: skidooed ribboning The monster species that never randomly spawned: trembling poplar The monster species that never randomly spawned: tromp medicator unchanging The monster species that never randomly spawned: tengu The monster species that never randomly spawned: bone warrior The monster species that never randomly spawned: undead devilfish The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 39) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 18) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 6) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 13) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 7) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 2) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 9) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 77) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 55) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 8) Trap randomization happened for 1 in 912 traps Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (522) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bug-tracking helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (ZAWESOME) scroll of mana (VOLARE) scroll of phase door (TA PUUN) scroll of standard id (FOCUS SASH EM EXTENDED STURDY) scroll of cure (SIE NICHT ANGESCHNALLT SIND) * scroll of extra healing (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) * scroll of greater mana restoration (BERRYTOWNS NEXT TOP MODEL) Spellbooks spellbook of endure cold (hugging) Rings ring of warning (tar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.