Leeroy, lawful male redguardian Paladin ----- |..f| |Z@$+ |...| |...| |...| -.--- [Leeroy the Fighter of Law] St6 Dx12 Co7 In11 Wi12 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 46% Wand drop chance was reduced to 97% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 56% Concealing monsters were spawned underneath items 16% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: knife (turn 17) The following skill became untrainable if you tried to train it too early: general combat (turn 11) The following skill became untrainable after a while: elemental spells (turn 42564) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 51511) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37124 Monster spawn increase reached its maximum at turn 232634 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 372166 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: eye or sphere (freq bonus 8) The monster species that spawned more often: flapbat (freq bonus 20) The monster species that spawned more often: slicer beetle (freq bonus 44) The monster species that spawned more often: spore wort (freq bonus 12) The monster species that spawned more often: dirty smoker pussy (freq bonus 11) The monster species that spawned more often: augured nonrestrictive slathered apothecary (freq bonus 22) The monster species that spawned more often: squigglier depersonalized (freq bonus 33) The monster species that spawned more often: beepin (freq bonus 36) The monster species that spawned more often: code editor (freq bonus 9) The monster species that spawned more often: royalty suppressed haunted chromosome (freq bonus 36) The monster species that spawned more often: huh what (freq bonus 22) The monster species that spawned more often: nether spore (freq bonus 20) The monster species that spawned more often: furlough deluded bugeye interdenominational (freq bonus 20) The monster species that spawned more often: petty black panther (freq bonus 40) The monster species that spawned more often: unleash grievingly (freq bonus 108) The monster species that spawned more often: copper dragon bat (freq bonus 30) The monster species that spawned more often: butcher (freq bonus 68) The monster species that spawned more often: caddy riding (freq bonus 60) The monster species that spawned more often: rinding yearn (freq bonus 180) The monster species that spawned more often: teleport alien (freq bonus 60) The monster species that spawned more often: weripon wight (freq bonus 40) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster species that never randomly spawned: blandly internal The monster species that never randomly spawned: reduplicative bunsen The monster species that never randomly spawned: circumnavigation deductibility voyageur mitigative The monster species that never randomly spawned: passive ghost The monster species that never randomly spawned: smirking sneak thief The monster species that never randomly spawned: grey snake The monster species that never randomly spawned: holy water golem The monster species that never randomly spawned: icicle smasher The monster species that never randomly spawned: The Queen of Farts The monster species that never randomly spawned: vishnu The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 19) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 4) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 18) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 28) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 15) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 73) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 54) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this trap was always invisible: antitraining trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 3) Trap randomization happened for 1 in 91 traps Next attribute increase check would have come at turn 1737 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (meteoric helmet) leather gloves (black gloves) low boots (walking shoes) Scrolls scroll of healing (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of mana (COVERED VILE DISAPPER) scroll of phase door (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of standard id (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of cure (TUOE DISNI) * scroll of extra healing (ATTACKED SMAE TYPE BY STRANGED WAVE) * scroll of greater mana restoration (BASA MAINASA 1 MINETA MA AUCHA) Spellbooks spellbook of knock (multiple) Rings ring of warning (deep) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.