Leeroy, lawful male redguardian Paladin Z Z 8 -------------- --- |................| |ddd.`...........| M |ddd.dd..........| |@dd..(..........| ------------------ [Leeroy the Fighter of Law] St9 Dx12 Co15 In15 Wi8 Ch14 PalRedMalLaw Dlvl:1 $0 HP28(30) Pw18(18) AC0 Exp1 T7 Latest messages The little dog devours an uncursed food ration {0}. The little dog misses the little dog. (4x) The little dog bites you! [-1 -> 28] The little dog misses the little dog. Unknown command ' '. (2x) You kill the little dog! The little dog misses the little dog. (2x) The little dog bites the little dog. The little dog misses the little dog. (2x) The little dog just misses! The little dog misses the little dog. (3x) The little dog bites the little dog. The little dog misses the little dog. (3x) The little dog bites the little dog. The little dog misses the little dog. (3x) Your large shield deflects the little dog's attack. The little dog misses. The little dog misses the little dog. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 54% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 55% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 62% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: general combat (turn 18) The following skill became untrainable if you tried to train it too early: protection spells (turn 64) The following skill became untrainable after a while: body spells (turn 27897) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 50449) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49202 Monster spawn increase reached its maximum at turn 90661 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10157476 The monster class that cannot be genocided was orc The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: airiest blissfully (freq bonus 8) The monster species that spawned more often: charcoal force fungus (freq bonus 45) The monster species that spawned more often: ruby warp patch (freq bonus 3) The monster species that spawned more often: gigantic blob (freq bonus 108) The monster species that spawned more often: workingman bedraggled (freq bonus 6) The monster species that spawned more often: hollow fungus (freq bonus 12) The monster species that spawned more often: Principal Natural Gas (freq bonus 12) The monster species that spawned more often: mean nurse (freq bonus 8) The monster species that spawned more often: ether stalker (freq bonus 36) The monster species that spawned more often: unrelieved riffler maligned cerebrum (freq bonus 2) The monster species that spawned more often: kalmuth sephirah (freq bonus 3) The monster species that spawned more often: ice jelly (freq bonus 8) The monster species that spawned more often: dark elven cultist (freq bonus 8) The monster species that spawned more often: commissioning aviso (freq bonus 6) The monster species that spawned more often: undead school fish (freq bonus 30) The monster species that spawned more often: firebrate growth (freq bonus 8) The monster species that spawned more often: wierdo horror (freq bonus 9) The monster species that spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: blue wort (freq bonus 8) The monster species that spawned more often: Simon Belmont (freq bonus 12) The monster trait that was more common: monsters that are breathless (freq bonus 5) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster species that never randomly spawned: vogon lord The monster species that never randomly spawned: bag money The monster species that never randomly spawned: cheating minotaur The monster species that never randomly spawned: heaven piercer The monster species that never randomly spawned: permasap sphere The monster species that never randomly spawned: catalyzing putrid The monster species that never randomly spawned: petty water weird The monster species that never randomly spawned: bandersnatch The monster species that never randomly spawned: small dog-man The monster species that never randomly spawned: hc bride The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 3) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 22) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 19) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 3) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 3) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 8) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 7) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: airhead cap (cloudy helmet) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 4) Trap randomization happened for 1 in 591 traps Next attribute increase check would have come at turn 448 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1484 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (awesome gloves) low boots (walking shoes) Scrolls scroll of healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of mana (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of phase door (SLASHEM EXTENDED WANTS YOU DEAD) scroll of standard id (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of cure (YOU DONT STAND A CHANCE) * scroll of extra healing (BITHOURARA ASOUEMARA) * scroll of greater mana restoration (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) Spellbooks spellbook of dig (impenetrable) Rings ring of warning (twisted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (21 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 44 points, Since you escaped early, the score list will not be checked.