Leeroy, lawful male redguardian Paladin ------ |....| |.@d.| |...@| |....| |....| |.`..| | ..| --- [Leeroy the Fighter of Law] St5 Dx8 Co12 In13 Wi6 Ch7 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of wishing - This is a spellbook. Color: green. Material: paper. Appearance: gambling. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. The ultimate spell, only the best spellcasters will be able to use it, and it will drain up to 500 max HP and Pw and permanently reduce all of your stats by up to 5. Decide for yourself if getting a free wish is worth it. spellbook of wishing - This is a spellbook. Color: green. Material: paper. Appearance: gambling. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. The ultimate spell, only the best spellcasters will be able to use it, and it will drain up to 500 max HP and Pw and permanently reduce all of your stats by up to 5. Decide for yourself if getting a free wish is worth it. spellbook of wishing - This is a spellbook. Color: green. Material: paper. Appearance: gambling. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. The ultimate spell, only the best spellcasters will be able to use it, and it will drain up to 500 max HP and Pw and permanently reduce all of your stats by up to 5. Decide for yourself if getting a free wish is worth it. You don't have enough energy to cast that spell. The required amount was 40. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: reflection You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 86% Implant drop chance was reduced to 83% Weapon drop chance was reduced to 61% Food drop chance was reduced to 73% Monster death drops spawned with only 99% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: techniques (turn 142) The following skill became untrainable if you tried to train it too early: searching (turn 72) The following skill became untrainable after a while: dart (turn 37815) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 10336) Items were more likely to be generated cursed by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41875 Monster spawn increase reached its maximum at turn 142339 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1364550 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: deep armorc (freq bonus 6) The monster species that spawned more often: unox (freq bonus 5) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 20) The monster species that spawned more often: supermolecular applique carina bandsman (freq bonus 48) The monster species that spawned more often: cat (freq bonus 72) The monster species that spawned more often: clean rubber (freq bonus 12) The monster species that spawned more often: carrion fang (freq bonus 9) The monster species that spawned more often: red mold warrior (freq bonus 12) The monster species that spawned more often: staryu (freq bonus 12) The monster species that spawned more often: adult glowing dragon (freq bonus 10) The monster species that spawned more often: deedy retranslating rumanian (freq bonus 14) The monster species that spawned more often: wereworm (freq bonus 12) The monster species that spawned more often: multielement turret (freq bonus 18) The monster species that spawned more often: umbra force patch (freq bonus 40) The monster species that spawned more often: laten force patch (freq bonus 8) The monster species that spawned more often: chaos gazer (freq bonus 28) The monster species that spawned more often: scowl wirepuller (freq bonus 4) The monster species that spawned more often: loaded light (freq bonus 12) The monster species that spawned more often: great wyrm of thunder (freq bonus 3) The monster species that spawned more often: deimonidaine (freq bonus 18) The monster trait that was more common: monsters that count as pokemon (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster species that never randomly spawned: override evictee save drugging nontaxable The monster species that never randomly spawned: unctuously varicose The monster species that never randomly spawned: The Beetle The monster species that never randomly spawned: gnome academic The monster species that never randomly spawned: nether eye The monster species that never randomly spawned: adventurer naga hatchling The monster species that never randomly spawned: siena sentai The monster species that never randomly spawned: stepbrother curb The monster species that never randomly spawned: pulse boomer The monster species that never randomly spawned: Armed Kop Kchief The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 57) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 47) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 41) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 13) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 23) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 1) Trap randomization happened for 1 in 16 traps Trap difficulty was increased by 40 Next attribute increase check would have come at turn 949 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (306) You survived Spells known in the end Name Level Category Fail Memory a - wishing 8 chaos 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (AAIO) scroll of mana (NERVE KILLING IT) scroll of phase door (ARE YOU HAVING FUN YET) scroll of standard id (FLOW ABLES IS BACKWARD) scroll of cure (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) * scroll of extra healing (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) * scroll of greater mana restoration (OIL YOU ASSHOLE) Spellbooks spellbook of wishing (gambling) Rings ring of warning (wire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.