Leeroy, lawful male redguardian Paladin --+--.---------- |..............| |..............| ..f@...........| ------- .....| | [Leeroy the Fighter of Law] St5 Dx6 Co9 In5 Wi13 Ch12 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw15(20) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. In what direction? [hykulnjb><] Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 103 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 98% Food drop chance was reduced to 92% Monster death drops spawned with only 91% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: divination spells (turn 93) The following skill became untrainable if you tried to train it too early: firearms (turn 2574) The following skill became untrainable after a while: attack spells (turn 41477) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 57063) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 93236 Monster spawn increase reached its maximum at turn 234476 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 638575 The monster class that cannot be genocided was lich The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: abra (freq bonus 21) The monster species that spawned more often: hidden zruty (freq bonus 7) The monster species that spawned more often: upbringing enclose hexahedral (freq bonus 8) The monster species that spawned more often: conventionalizing harvard (freq bonus 12) The monster species that spawned more often: remembered soul (freq bonus 8) The monster species that spawned more often: silver fly (freq bonus 10) The monster species that spawned more often: miswording typhoon (freq bonus 12) The monster species that spawned more often: totalism clotured metacarpal scirocco (freq bonus 20) The monster species that spawned more often: albae (freq bonus 16) The monster species that spawned more often: violently amatorially (freq bonus 16) The monster species that spawned more often: zombified dog (freq bonus 16) The monster species that spawned more often: trocopotaca (freq bonus 18) The monster species that spawned more often: Mehrunes (freq bonus 6) The monster species that spawned more often: clear mewlip (freq bonus 12) The monster species that spawned more often: amnesia permamimic (freq bonus 24) The monster species that spawned more often: hold scruff (freq bonus 10) The monster species that spawned more often: suicide king (freq bonus 16) The monster species that spawned more often: disenchanter force patch (freq bonus 6) The monster species that spawned more often: ether stalker (freq bonus 24) The monster species that spawned more often: house master (freq bonus 10) The monster trait that was more common: monsters that want quest artifacts (freq bonus 10) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster species that never randomly spawned: undead dunmer The monster species that never randomly spawned: warped shaman The monster species that never randomly spawned: lovebea The monster species that never randomly spawned: doctrine sanguine The monster species that never randomly spawned: pushed bathetically reding The monster species that never randomly spawned: really dangerous mold The monster species that never randomly spawned: efflorescing syllabified The monster species that never randomly spawned: businessmen compacting desideratum The monster species that never randomly spawned: electric shock eel The monster species that never randomly spawned: deadly gazer The RNG hath decreed that this item was never generated: mork boots (mary janes) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 8) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 15) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 131) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 14) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 2) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 26) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: quaversal helmet (transversal helmet) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: monster noise trap (freq bonus 22) Trap randomization happened for 1 in 59 traps Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1492 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (long-hair helmet) leather gloves (old gloves) low boots (walking shoes) Scrolls scroll of healing (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of mana (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of phase door (FILLER) scroll of standard id (TEKMAKMAYACON) scroll of cure (DZIEWCZYNKA ZAMOCZENIA) * scroll of extra healing (BEE VERSUS SPIDER THE CONTEST) * scroll of greater mana restoration (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) Spellbooks spellbook of knock (disrupted) Rings ring of warning (pinewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (22 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.