Leeroy, lawful male redguardian Paladin ------ +f.... |.@..| |....| |....| ------ [Leeroy the Fighter of Law] St4 Dx10 Co10 In16 Wi14 Ch8 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw3(18) AC1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. In what direction? [hykulnjb><] You feel much better. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: regeneration You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 98% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 66% Armor drop chance was reduced to 81% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: elemental spells (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 465) The following skill became untrainable after a while: chaos spells (turn 53311) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 13435) Sticky curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85704 Monster spawn increase reached its maximum at turn 164820 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 687777 The monster class that cannot be genocided was kobold The monster class that was spawned more often: gnome (freq bonus 6) The monster species that spawned more often: animated stiletto sandal (freq bonus 27) The monster species that spawned more often: tunnel wight (freq bonus 18) The monster species that spawned more often: ogre chieftain (freq bonus 64) The monster species that spawned more often: squad earth elemental (freq bonus 20) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 21) The monster species that spawned more often: tradesmen deservingly (freq bonus 48) The monster species that spawned more often: white spore (freq bonus 42) The monster species that spawned more often: one-eyed error (freq bonus 108) The monster species that spawned more often: minor skunk (freq bonus 8) The monster species that spawned more often: bright white warp fungus (freq bonus 54) The monster species that spawned more often: hobbit zombie (freq bonus 60) The monster species that spawned more often: nexus eye (freq bonus 14) The monster species that spawned more often: giant louse (freq bonus 26) The monster species that spawned more often: bright violet stalk (freq bonus 16) The monster species that spawned more often: respecting bitted (freq bonus 9) The monster species that spawned more often: energy monster (freq bonus 20) The monster species that spawned more often: ladylove inseparability (freq bonus 32) The monster species that spawned more often: wrong star (freq bonus 162) The monster species that spawned more often: memo mushroom (freq bonus 21) The monster species that spawned more often: pawn of dead stone (freq bonus 7) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 8) The monster species that never randomly spawned: huge generator The monster species that never randomly spawned: giant ebony bat The monster species that never randomly spawned: giant aangel The monster species that never randomly spawned: werespider The monster species that never randomly spawned: umbra colony The monster species that never randomly spawned: volume golem The monster species that never randomly spawned: nonexistant cop The monster species that never randomly spawned: porter army ant The monster species that never randomly spawned: death cube The monster species that never randomly spawned: hosteling flogger The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 5) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 8) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 18) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 9) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 10) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 4) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 9) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 5) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 9) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 7) Trap randomization happened for 1 in 190 traps Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (489) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 0% 210% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (POTASH EM EXTENDED FERTILIZER) scroll of mana (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of phase door (AND LIKE ALWAYS DEAD) scroll of standard id (BUNDLEBUNDLEBUNDLE) scroll of cure (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) * scroll of extra healing (SMOKING KILLS) * scroll of greater mana restoration (THRU THE FLOOR) Spellbooks spellbook of extra healing (long) Rings ring of warning (wire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (26 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.