Leeroy, lawful male redguardian Paladin ------ |....| |....+ +....| |.{..+ |.d..| |.@..| ------ [Leeroy the Fighter of Law] St5 Dx9 Co13 In9 Wi8 Ch12 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 71 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 63 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 77% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 21% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 82% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: attack spells (turn 40) The following skill became untrainable if you tried to train it too early: riding (turn 168) The following skill became untrainable after a while: petkeeping (turn 47639) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 35189) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76257 Monster spawn increase reached its maximum at turn 177367 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1049722 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: human or elf (freq bonus 6) The monster species that spawned more often: unburned galvanizing (freq bonus 36) The monster species that spawned more often: hod ettin (freq bonus 14) The monster species that spawned more often: undead tracer (freq bonus 30) The monster species that spawned more often: indigo force fungus (freq bonus 14) The monster species that spawned more often: minded henpeck (freq bonus 96) The monster species that spawned more often: rearming potmen (freq bonus 22) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 12) The monster species that spawned more often: citywide snooting estate (freq bonus 21) The monster species that spawned more often: interlocutory rocking (freq bonus 20) The monster species that spawned more often: pullxorn (freq bonus 9) The monster species that spawned more often: thrower child (freq bonus 20) The monster species that spawned more often: electro skeleton (freq bonus 24) The monster species that spawned more often: returner thou loop (freq bonus 28) The monster species that spawned more often: menace weariful (freq bonus 24) The monster species that spawned more often: bluebird refraining fluorescing (freq bonus 42) The monster species that spawned more often: boss (freq bonus 14) The monster species that spawned more often: urtob (freq bonus 96) The monster species that spawned more often: massive moulter (freq bonus 12) The monster species that spawned more often: animator (freq bonus 30) The monster species that spawned more often: memo wort (freq bonus 16) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster species that never randomly spawned: unimaginable prevent The monster species that never randomly spawned: amnesia ant The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: pink mold The monster species that never randomly spawned: trap force patch The monster species that never randomly spawned: polygonally fagging The monster species that never randomly spawned: real nether lich The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: phasing hobbit wizard The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 12) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 5) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 8) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 1) Trap randomization happened for 1 in 125 traps Next attribute increase check would have come at turn 113 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (musical helmet) leather gloves (concrete gloves) low boots (walking shoes) Scrolls scroll of healing (MOMOMO MELASOUT PEU PHRE) scroll of mana (OYII) scroll of phase door (NONEXEMPT CONUNDRUM) scroll of standard id (TFIRHCS EGILIEH) scroll of cure (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) * scroll of extra healing (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) * scroll of greater mana restoration (WHOM DWELL IN THE VANITY) Spellbooks spellbook of command undead (accusory) Rings ring of warning (carnelian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.