Leeroy, lawful male redguardian Paladin L ### |@# --# [Leeroy the Fighter of Law] St6 Dx6 Co14 In11 Wi14 Ch7 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw14(19) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. The Ho-oh stole a blessed greased fixed +5 silver dragon scale mail. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: curse resistance Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 68% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 75% Implant drop chance was reduced to 91% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 71% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 3) The following skill became untrainable if you tried to train it too early: whip (turn 75) The following skill became untrainable after a while: scimitar (turn 14105) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 54152) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52458 Monster spawn increase reached its maximum at turn 419658 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1038114 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: lich (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: silver devil (freq bonus 12) The monster species that spawned more often: pustulent growth (freq bonus 12) The monster species that spawned more often: tortured nonoperable (freq bonus 24) The monster species that spawned more often: rock mole (freq bonus 3) The monster species that spawned more often: featherbrain flicked footgear (freq bonus 6) The monster species that spawned more often: tisane signorine string (freq bonus 8) The monster species that spawned more often: venom stalk (freq bonus 16) The monster species that spawned more often: dark yeek (freq bonus 12) The monster species that spawned more often: reduplicative bunsen (freq bonus 12) The monster species that spawned more often: irresistible spore (freq bonus 20) The monster species that spawned more often: tradename ragwort punster (freq bonus 16) The monster species that spawned more often: ubernazgul (freq bonus 12) The monster species that spawned more often: random effect butterfly (freq bonus 12) The monster species that spawned more often: firebrate mushroom (freq bonus 4) The monster species that spawned more often: dark elf (freq bonus 60) The monster species that spawned more often: sasnonsense (freq bonus 3) The monster species that spawned more often: exteriorized reconvening (freq bonus 36) The monster species that spawned more often: ent (freq bonus 6) The monster species that spawned more often: audient neuromotor (freq bonus 3) The monster species that spawned more often: absent patch (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster species that never randomly spawned: yellow mushroom patch The monster species that never randomly spawned: dark mold The monster species that never randomly spawned: hull alien The monster species that never randomly spawned: phase colony The monster species that never randomly spawned: system failure The monster species that never randomly spawned: radiance pardonably disconcertment The monster species that never randomly spawned: tribute master The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: reddish spore The monster species that never randomly spawned: desert growth The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 20) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 78) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 10) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 2) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 2) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 6) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 11) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 1) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 1) Trap randomization happened for 1 in 367 traps Next attribute increase check would have come at turn 771 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having technicality (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1490 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (grunter helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (I THINK THE WAND BALANCE PATCH SUXXORZ) scroll of mana (PRIME DOT ZIP) scroll of phase door (NOTHING IS FAKE) scroll of standard id (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of cure (ROLL IS 5 AND BECOME STRONGER) * scroll of extra healing (A WINNER IS YOU) * scroll of greater mana restoration (KO BATE) Spellbooks spellbook of message (spotted) Rings ring of warning (citrine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.