Leeroy, lawful male tumblrer Nuclear Physicist ----------- |.......r@( |......r.Z# |........# |. #..#.. .. ... ... ---- [Leeroy the Safety Officer] St6 Dx12 Co11 In17 Wi10 Ch3 NucTumMalLaw Dlvl:1 $0 HP11(11) Pw17(17) AC5 Exp1 T1 Stn Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Nuclear Physicist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: searching You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 184 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 59% Wand drop chance was reduced to 95% Potion drop chance was reduced to 85% Armor drop chance was reduced to 78% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: boomerang (turn 5) The following skill became untrainable if you tried to train it too early: body spells (turn 300) The following skill became untrainable after a while: long sword (turn 67803) The following skill couldn't be trained before a certain turn number is reached: searching (turn 41631) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13515 Monster spawn increase reached its maximum at turn 103554 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5939917 The monster class that cannot be genocided was trove Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: rust converter (freq bonus 7) The monster species that spawned more often: scapegoat uncut (freq bonus 20) The monster species that spawned more often: infinitesimal difference (freq bonus 45) The monster species that spawned more often: skeleton moogle (freq bonus 20) The monster species that spawned more often: minotroll (freq bonus 16) The monster species that spawned more often: juggernaut (freq bonus 33) The monster species that spawned more often: werelocust (freq bonus 24) The monster species that spawned more often: grilled igloo (freq bonus 6) The monster species that spawned more often: entry sunup reintroduced (freq bonus 9) The monster species that spawned more often: mana mushroom (freq bonus 12) The monster species that spawned more often: teddy bear (freq bonus 30) The monster species that spawned more often: ")Zl9QVlP4`wvV (freq bonus 14) The monster species that spawned more often: soll woll (freq bonus 33) The monster species that spawned more often: mind wort (freq bonus 28) The monster species that spawned more often: war dragon (freq bonus 12) The monster species that spawned more often: scruffy looking hobbit (freq bonus 10) The monster species that spawned more often: armored rubber (freq bonus 14) The monster species that spawned more often: perpetrator (freq bonus 18) The monster species that spawned more often: straightener herculean (freq bonus 10) The monster species that spawned more often: milkman wreathing nailset imbed (freq bonus 24) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 11) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 8) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 6) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster species that never randomly spawned: master stone dragon The monster species that never randomly spawned: nausea force fungus The monster species that never randomly spawned: batsmen january The monster species that never randomly spawned: recapped begrimed parthenogenetic The monster species that never randomly spawned: forresaur The monster species that never randomly spawned: lost ufo part The monster species that never randomly spawned: balled transfer The monster species that never randomly spawned: mana force fungus The monster species that never randomly spawned: karmic warp fungus The monster species that never randomly spawned: mana force patch The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 27) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 13) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 5) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 10) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 5) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 8) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 5) Trap randomization happened for 1 in 439 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gina The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (697) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) directive 1 O Prepared(0) swap weapon 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) call the police 1 O Prepared(0) fungoism 1 O Prepared(0) re-taming 1 O Prepared(0) energy conservation 1 O Prepared(0) wild slashing 1 O Prepared(0) absorber shield 1 O Prepared(0) psycho force 1 O Prepared(0) surrender or die 1 O Prepared(0) perilous whirl 1 O Prepared(0) steady hand 1 O Prepared(0) intrinsic sacrifice 1 O Prepared(0) draining punch 1 O Prepared(0) form choice 1 O Prepared(0) star digging 1 O Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (RASH EM EXTENDED DISCOMFORT) scroll of mana (NUMB ENEMY BY LICKING CIRCLE) scroll of phase door (NOTY AND THE AMY WERE MVPS 2017) scroll of standard id (TDTTOSTBDTECONWIALACI) scroll of cure (CHE NON SONO IO) * scroll of extra healing (IN THE CHAPEL WAS AN AID OF ME) * scroll of greater mana restoration (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) Potions potion of healing (mulled) Wands wand of probing (rosewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Master] (max Master) (12800 of 25000) devices [Master] (max Master) (12800 of 25000) searching [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) implants [Expert] (max Expert) (5400 of 12800) form I (Shii-Cho) [Expert] (max Expert) (5400 of 12800) form II (Makashi) [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form V (Shien) [Expert] (max Expert) (5400 of 12800) form V (Djem So) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Juyo) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Expert] (max Expert) (5400 of 12800) form VIII (Wedi) [Expert] (max Expert) (5400 of 12800) martial arts [Master] (max Master) (12800 of 25000) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills knife [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) lightsaber [Expert] (max Expert) (5400 of 12800) Spellcasting Skills healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Nuclear Physicist... You and Barnotis escaped from the dungeon with 43 points, Since you escaped early, the score list will not be checked.