Leeroy, lawful male redguardian Paladin ------- ..k.@.| |...f.| ......| |.....| |.....| ----.-- [Leeroy the Fighter of Law] St3 Dx7 Co14 In5 Wi11 Ch12 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 174 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 91% Potion drop chance was reduced to 94% Armor drop chance was reduced to 87% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: knife (turn 1) The following skill became untrainable if you tried to train it too early: lance (turn 2109) The following skill became untrainable after a while: two-handed weapons (turn 37518) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 29721) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65180 Monster spawn increase reached its maximum at turn 153978 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2695527 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: demolitions expert (freq bonus 12) The monster species that spawned more often: fusile tip heartbreaker roadblock premeditation (freq bonus 10) The monster species that spawned more often: velociraptor (freq bonus 6) The monster species that spawned more often: white dragon (freq bonus 18) The monster species that spawned more often: departmental ired (freq bonus 5) The monster species that spawned more often: megaload turret (freq bonus 72) The monster species that spawned more often: shower blob (freq bonus 54) The monster species that spawned more often: techno laser (freq bonus 28) The monster species that spawned more often: dark yeek (freq bonus 32) The monster species that spawned more often: packer (freq bonus 21) The monster species that spawned more often: misarranged untidily (freq bonus 7) The monster species that spawned more often: ur-vile (freq bonus 10) The monster species that spawned more often: minor iceblock troll (freq bonus 15) The monster species that spawned more often: banana fishbones (freq bonus 18) The monster species that spawned more often: leather dominator orc boss (freq bonus 14) The monster species that spawned more often: suborner ratiocinated (freq bonus 5) The monster species that spawned more often: wind patch (freq bonus 12) The monster species that spawned more often: dim warp patch (freq bonus 42) The monster species that spawned more often: tiny lich (freq bonus 15) The monster species that spawned more often: trailer (freq bonus 30) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 12) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: full trapper The monster species that never randomly spawned: panhandler ostrich hereto The monster species that never randomly spawned: wyvern The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: sea snake The monster species that never randomly spawned: caster druid The monster species that never randomly spawned: yakuza The monster species that never randomly spawned: grontah sephirah The monster species that never randomly spawned: vile witch The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 28) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 9) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 42) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 40) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 5) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 3) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 5) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this trap was always invisible: brown spell trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 7) Trap randomization happened for 1 in 986 traps Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (39) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (scuba helmet) leather gloves (yellow gloves) low boots (walking shoes) Scrolls scroll of healing (DUCTUM ADIS) scroll of mana (EUTOW) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (WE ARE ALL INFECTED BY THE MESHERA) scroll of cure (YASDORIAN COLLECTS ALL THE TROPHIES) * scroll of extra healing (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of greater mana restoration (SIPHRI BRISKYLMA AROUAZAR) Spellbooks spellbook of cure confusion (grass green) Rings ring of warning (cut) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.