Leeroy, lawful male redguardian Paladin ------- |.....| |.....| ..{...| |.d...| |..@..| -+----- [Leeroy the Fighter of Law] St8 Dx8 Co16 In9 Wi11 Ch12 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 60 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 21% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 92% Potion drop chance was reduced to 86% Armor drop chance was reduced to 40% Tool drop chance was reduced to 97% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: polearms (turn 150) The following skill became untrainable if you tried to train it too early: sexy flats (turn 861) The following skill became untrainable after a while: pick-axe (turn 24737) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 42375) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14284 Monster spawn increase reached its maximum at turn 124527 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3154707 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: angelic being (freq bonus 6) The monster species that spawned more often: curse vortex (freq bonus 9) The monster species that spawned more often: blank fungus (freq bonus 14) The monster species that spawned more often: blood boss (freq bonus 16) The monster species that spawned more often: humming terminal (freq bonus 44) The monster species that spawned more often: Theresa Flauschebueschel May (freq bonus 28) The monster species that spawned more often: giant zombie (freq bonus 32) The monster species that spawned more often: unsoundly muckiest (freq bonus 21) The monster species that spawned more often: crystal colony (freq bonus 36) The monster species that spawned more often: brain-ruptured teacher (freq bonus 54) The monster species that spawned more often: Kristin (freq bonus 32) The monster species that spawned more often: devilkin shaman (freq bonus 44) The monster species that spawned more often: ruby mushroom (freq bonus 16) The monster species that spawned more often: elemental lich (freq bonus 21) The monster species that spawned more often: grid xorn (freq bonus 54) The monster species that spawned more often: linefeed methodic (freq bonus 18) The monster species that spawned more often: disaffiliating depopulator (freq bonus 16) The monster species that spawned more often: novel warp patch (freq bonus 60) The monster species that spawned more often: prick fist (freq bonus 33) The monster species that spawned more often: siege rubbled (freq bonus 18) The monster species that spawned more often: morse perseverance unkindest (freq bonus 21) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 24) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 8) The monster trait that was more common: monsters that make chicken sounds (freq bonus 3) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 8) The monster species that never randomly spawned: crepe flinging The monster species that never randomly spawned: Infested Tulani The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: death trash-hauler The monster species that never randomly spawned: light green sentai The monster species that never randomly spawned: chloroform penetrator The monster species that never randomly spawned: police The monster species that never randomly spawned: senhora snout The monster species that never randomly spawned: barraging deductively The monster species that never randomly spawned: storing irascibility unfairer wha The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 10) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 20) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 14) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 10) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 4) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 67) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 9) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 26) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this trap was always invisible: data delete trap The RNG hath decreed that this trap was generated more often: gushlush trap (freq bonus 10) Trap randomization happened for 1 in 490 traps Next attribute increase check would have come at turn 979 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1116) You survived Spells known in the end Name Level Category Fail Memory a - anti disintegration 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spinning helmet) leather gloves (graffiti gloves) low boots (walking shoes) Scrolls scroll of healing (BACKSLASH EM EXTENDED ESCAPE CHARACTER) scroll of mana (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of standard id (ROURARBISAROURBBARIASPHREN) scroll of cure (NIYONIAI) * scroll of extra healing (VE FORBRYDERNE) * scroll of greater mana restoration (HACKEM MUCHE) Spellbooks spellbook of anti disintegration (faded) Rings ring of warning (dozed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.