Leeroy, lawful male redguardian Paladin --------- |..@...k| ....f...| |.......# |.......| --+------ [Leeroy the Fighter of Law] St6 Dx9 Co11 In6 Wi10 Ch11 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of invisibility - This is a spellbook. Color: yellow. Material: paper. Appearance: perceptive. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Use this spell if you want to turn invisible for a period of time. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: peacevision You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 96% Potion drop chance was reduced to 93% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: occult spells (turn 6) The following skill became untrainable if you tried to train it too early: scimitar (turn 784) The following skill became untrainable after a while: dart (turn 28475) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 26854) Heavy curses were more common by 10% Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39557 Monster spawn increase reached its maximum at turn 144974 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3501248 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: small door mimic (freq bonus 16) The monster species that spawned more often: fancy mushroom (freq bonus 6) The monster species that spawned more often: prepay bloodying (freq bonus 3) The monster species that spawned more often: blanched taximan (freq bonus 3) The monster species that spawned more often: sewer viper (freq bonus 36) The monster species that spawned more often: hunger turret (freq bonus 15) The monster species that spawned more often: sererrog (freq bonus 6) The monster species that spawned more often: malfunctioning babelfish (freq bonus 15) The monster species that spawned more often: noncontradictory encapsuling (freq bonus 18) The monster species that spawned more often: spinner force patch (freq bonus 54) The monster species that spawned more often: Nicole's pretty boot (freq bonus 4) The monster species that spawned more often: white fungus (freq bonus 10) The monster species that spawned more often: wealthiest cherrystone (freq bonus 48) The monster species that spawned more often: speedotrice (freq bonus 6) The monster species that spawned more often: +1 md wall (freq bonus 16) The monster species that spawned more often: apology vascular (freq bonus 12) The monster species that spawned more often: petro trove (freq bonus 30) The monster species that spawned more often: dour rat (freq bonus 8) The monster species that spawned more often: navi (freq bonus 10) The monster species that spawned more often: spider boy (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 8) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 3) The monster species that never randomly spawned: ivory mold The monster species that never randomly spawned: xorn king The monster species that never randomly spawned: crabbed seasoner The monster species that never randomly spawned: weapon bug The monster species that never randomly spawned: drow matron The monster species that never randomly spawned: cleaved zombie The monster species that never randomly spawned: argentum golem The monster species that never randomly spawned: red naga The monster species that never randomly spawned: dharmic wholehearted dustily supplemental The monster species that never randomly spawned: praetor The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 16) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 42) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 4) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7) The RNG hath decreed that this item was generated more often: death (long, freq bonus 19) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 6) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 20) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 2) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 10) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 4) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 2) Trap randomization happened for 1 in 478 traps Trap difficulty was increased by 45 Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (round helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of mana (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of cure (DEVIENEX COER) * scroll of extra healing (AMAZING AFRO HEAD RUSH ATTACK) * scroll of greater mana restoration (890 C PROPERTY) Spellbooks spellbook of invisibility (perceptive) Rings ring of warning (tortoise shell) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.