Leeroy, lawful male redguardian Paladin ---------- |........| |.......(| -...f@..$| ---------- [Leeroy the Fighter of Law] St4 Dx11 Co10 In9 Wi14 Ch15 PalRedMalLaw Dlvl:1 $2 HP29(30) Pw4(19) AC0 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. The air around you erupts in a tower of flame! The kitten is caught in the tower of flame! [-1 -> 29] Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) spellbook of fire - This is a spellbook. Color: white. Material: paper. Appearance: spiral-bound. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Causes a fiery explosion on top of you. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 71% Armor drop chance was reduced to 96% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 19) The following skill became untrainable if you tried to train it too early: divination spells (turn 92) The following skill became untrainable after a while: implants (turn 22335) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 19537) Sticky curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42940 Monster spawn increase reached its maximum at turn 272860 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5233544 The monster class that cannot be genocided was elemental The monster class that was spawned more often: wraith (freq bonus 3) The monster species that spawned more often: unsaddle unveiled (freq bonus 8) The monster species that spawned more often: myrkalfr (freq bonus 21) The monster species that spawned more often: Windows 95 (freq bonus 42) The monster species that spawned more often: rabid dingo (freq bonus 15) The monster species that spawned more often: replanned calmed protozoon (freq bonus 20) The monster species that spawned more often: Nut Mother (freq bonus 6) The monster species that spawned more often: fluidic semper interlock ballute (freq bonus 8) The monster species that spawned more often: shaped growth (freq bonus 18) The monster species that spawned more often: undetected modernity (freq bonus 8) The monster species that spawned more often: gruesome naga (freq bonus 32) The monster species that spawned more often: celestial turret (freq bonus 12) The monster species that spawned more often: crimson wort (freq bonus 60) The monster species that spawned more often: profiter dredged bottlesful (freq bonus 10) The monster species that spawned more often: cave giant (freq bonus 14) The monster species that spawned more often: Gerion (freq bonus 10) The monster species that spawned more often: randomizing dotingly (freq bonus 15) The monster species that spawned more often: gravity hound (freq bonus 16) The monster species that spawned more often: expensive secret car (freq bonus 18) The monster species that spawned more often: how is this an owlbear (freq bonus 12) The monster species that spawned more often: tribute (freq bonus 10) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 8) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 8) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster species that never randomly spawned: giant garnet frog The monster species that never randomly spawned: pink force fungus The monster species that never randomly spawned: armor trove The monster species that never randomly spawned: clock old horadrim The monster species that never randomly spawned: flapbat The monster species that never randomly spawned: merge responsible The monster species that never randomly spawned: herpetology confining The monster species that never randomly spawned: osyluth The monster species that never randomly spawned: mist ogre The monster species that never randomly spawned: transvestite The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: frequentation spawn stone (gray) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 75) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 40) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 2) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 11) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 5) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 78) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 13) Trap randomization happened for 1 in 856 traps Next attribute increase check would have come at turn 343 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 210% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (mechanical helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (DEVIENEX COER) scroll of mana (DSCHLSCHLSCH) scroll of phase door (HOYO HOYO) scroll of standard id (NEJZINITE EBAD NADVOR E LADNO) scroll of cure (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) * scroll of extra healing (DIT DEDIDET DAET) * scroll of greater mana restoration (SLIGHTED BROCCOLI RESTORATION) Spellbooks spellbook of fire (spiral-bound) Rings ring of warning (manganese) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (26 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.