Leeroy, lawful male redguardian Paladin ------ |....| |....| +d@... ------ [Leeroy the Fighter of Law] St7 Dx8 Co14 In4 Wi10 Ch10 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: poison resistance Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 79% Wand drop chance was reduced to 63% Potion drop chance was reduced to 88% Armor drop chance was reduced to 93% Tool drop chance was reduced to 95% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spirituality (turn 7) The following skill became untrainable if you tried to train it too early: sexy flats (turn 858) The following skill became untrainable after a while: axe (turn 64374) The following skill couldn't be trained before a certain turn number is reached: mace (turn 46161) Sticky curses were more common by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57584 Monster spawn increase reached its maximum at turn 84931 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 17524962 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: acquirer dwarf (freq bonus 9) The monster species that spawned more often: mi-go operator (freq bonus 30) The monster species that spawned more often: teal force fungus (freq bonus 6) The monster species that spawned more often: postnatal bisectional (freq bonus 22) The monster species that spawned more often: Thorwald (freq bonus 24) The monster species that spawned more often: worst junior lawyer (freq bonus 42) The monster species that spawned more often: low ping bastard (freq bonus 9) The monster species that spawned more often: water girl (freq bonus 6) The monster species that spawned more often: reputed balding (freq bonus 10) The monster species that spawned more often: dwarf firemage (freq bonus 15) The monster species that spawned more often: superdog (freq bonus 8) The monster species that spawned more often: hark internationalist (freq bonus 4) The monster species that spawned more often: jigsawn housecoat placenta spanner (freq bonus 15) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 20) The monster species that spawned more often: Gai Mite (freq bonus 36) The monster species that spawned more often: magic bulb (freq bonus 12) The monster species that spawned more often: giant brass frog (freq bonus 15) The monster species that spawned more often: versify humored (freq bonus 24) The monster species that spawned more often: evil teacher (freq bonus 81) The monster species that spawned more often: deceiving force fungus (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster species that never randomly spawned: erinys The monster species that never randomly spawned: vanquisher gladier The monster species that never randomly spawned: argonian The monster species that never randomly spawned: lesser intrinsic eating mimic The monster species that never randomly spawned: zakarumite The monster species that never randomly spawned: clockwise jejunum The monster species that never randomly spawned: ruby mushroom The monster species that never randomly spawned: woodener colony The monster species that never randomly spawned: cowardly lady The monster species that never randomly spawned: dinosaur The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 15) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 8) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 20) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 4) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 4) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: quaversal helmet (transversal helmet) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 36) Trap randomization happened for 1 in 121 traps Next attribute increase check would have come at turn 621 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (377) You survived Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (winged helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (DUHU DA SHUDI KURU WUTSIYA) scroll of mana (CONE ALACIO) scroll of phase door (ZOUCH ZOUKI TO PARY) scroll of standard id (BREADANDBUTTER POPGUN NUKE) scroll of cure (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) * scroll of extra healing (THARR) * scroll of greater mana restoration (FIRE BIRD BELLE) Spellbooks spellbook of repair armor (noble) Rings ring of warning (above) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.