Leeroy, lawful male centaur Paladin ---------------- |..............|## |..........$$...,, |...........}@.|,, |..........}...|,,, ----------------,,, ###,## ##,,,# ##,,### #,,## #### [Leeroy the Fighter of Law] St3 Dx8 Co11 In6 Wi9 Ch10 PalCenMalLaw Dlvl:1 $0 HP24(24) Pw22(22) AC0 Exp1 T41 Latest messages ring of warning - This is a ring. Color: transparent. Material: eternium. Appearance: eternium. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. This ring allows you to detect monsters and get a difficulty rating indicating their strength. You miss the goblin. (2x) You kill the goblin! What do you want to read? [gi-n or ?*] As you read the scroll, it disappears. This is a standard identify scroll. The implant resisted your identification attempt! o - a cursed festering implant (being worn) {0}. What do you want to read? [gi-n or ?*] As you read the scroll, it disappears. This is a standard identify scroll. The implant resisted your identification attempt! o - a cursed festering implant (being worn) {0}. There is a wall in the way! (2x) You displaced your little dog. The little dog picks up a crude short sword {12}. There is a wall in the way! You see here 5 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Implants o - a cursed implant of corruption (being worn) {0} Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed greased +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of slow monster (5:2) {0} Rings i - an uncursed ring of warning (on left hand) {0} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 78% Potion drop chance was reduced to 93% Armor drop chance was reduced to 75% Tool drop chance was reduced to 81% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: divination spells (turn 87) The following skill became untrainable if you tried to train it too early: crossbow (turn 440) The following skill became untrainable after a while: protection spells (turn 21683) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 32482) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34816 Monster spawn increase reached its maximum at turn 87923 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1919764 The monster class that cannot be genocided was elemental The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: Tuxedo Mask (freq bonus 32) The monster species that spawned more often: +1 gmd wall (freq bonus 4) The monster species that spawned more often: siena mold (freq bonus 12) The monster species that spawned more often: elder priest (freq bonus 10) The monster species that spawned more often: mister decay (freq bonus 24) The monster species that spawned more often: shitty colony (freq bonus 16) The monster species that spawned more often: Korrupt Kop (freq bonus 9) The monster species that spawned more often: gnome minecarver (freq bonus 10) The monster species that spawned more often: syndical cincturing lippy (freq bonus 24) The monster species that spawned more often: ribaldry indianan (freq bonus 18) The monster species that spawned more often: spinach (freq bonus 12) The monster species that spawned more often: etcher compartmentalized (freq bonus 24) The monster species that spawned more often: all-common trapdoor spider (freq bonus 12) The monster species that spawned more often: trolley republish (freq bonus 6) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 15) The monster species that spawned more often: buffer curtsy protraction (freq bonus 15) The monster species that spawned more often: harpooning obscenest (freq bonus 12) The monster species that spawned more often: snake woman (freq bonus 12) The monster species that spawned more often: gremlin smasher (freq bonus 6) The monster species that spawned more often: rotting quylthulg (freq bonus 30) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 6) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 8) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster trait that was more common: monsters with a thick skin (freq bonus 5) The monster species that never randomly spawned: reinvestigated peccary The monster species that never randomly spawned: baby gryphon The monster species that never randomly spawned: teal naga hatchling The monster species that never randomly spawned: big flying baby The monster species that never randomly spawned: infallible nonjudicial The monster species that never randomly spawned: nexus colony The monster species that never randomly spawned: normal dwarf The monster species that never randomly spawned: secluded mold The monster species that never randomly spawned: stupid fury The monster species that never randomly spawned: +4 nd cutoff The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: cursed part stone (gray) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 39) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 8) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 70) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 2) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: elm street trap (freq bonus 3) Trap randomization happened for 1 in 524 traps Next attribute increase check would have come at turn 796 Strength training was 2 Dexterity training was 2 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1455 points of nutrition remaining You had contamination resistance You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Implants implant of corruption (festering) Armor helmet (anachrononononaut helmet) leather gloves (lead gloves) low boots (walking shoes) Scrolls scroll of healing (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll of mana (BFG 9000 OH YEAH) scroll of phase door (IAOMORMOROTOKONBAI) scroll of standard id (KEJU HIRWI) scroll of cure (AINZ OOAL GOWN) * scroll of extra healing (DONT STARE ME ALWAYS) * scroll of greater mana restoration (LILYS HUNT) Spellbooks spellbook of slow monster (credited) Rings ring of warning (eternium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (22 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 28 points,