Leeroy, lawful male alchemist Paladin ---------- ........-- -........| |...}....| ---........| -..............d@.- ----------- ----.-- [Leeroy the Fighter of Law] St7 Dx8 Co14 In11 Wi11 Ch13 PalAlcMalLaw Dlvl:1 $1 HP21(21) Pw20(20) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male alchemist Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: free action You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 514 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 89% Armor drop chance was reduced to 75% Food drop chance was reduced to 93% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: general combat (turn 5) The following skill became untrainable if you tried to train it too early: riding (turn 1175) The following skill became untrainable after a while: shield (turn 25305) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 72907) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50484 Monster spawn increase reached its maximum at turn 108054 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 376600 The monster class that cannot be genocided was nemese The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: skeletal terror (freq bonus 18) The monster species that spawned more often: onsen penguin (freq bonus 21) The monster species that spawned more often: guide sentai (freq bonus 15) The monster species that spawned more often: solid force patch (freq bonus 16) The monster species that spawned more often: forbidden arts centaur (freq bonus 15) The monster species that spawned more often: creeper (freq bonus 6) The monster species that spawned more often: death orc (freq bonus 14) The monster species that spawned more often: super-sweet girl in plateau boots (freq bonus 7) The monster species that spawned more often: huge ogre (freq bonus 16) The monster species that spawned more often: large phasing mimic (freq bonus 80) The monster species that spawned more often: partial golem (freq bonus 18) The monster species that spawned more often: pix golem (freq bonus 14) The monster species that spawned more often: educational siltier (freq bonus 48) The monster species that spawned more often: great fever elemental (freq bonus 54) The monster species that spawned more often: leafage zizzle (freq bonus 21) The monster species that spawned more often: timely mistrusting (freq bonus 30) The monster species that spawned more often: yellow warp fungus (freq bonus 84) The monster species that spawned more often: big ghost (freq bonus 7) The monster species that spawned more often: human zombie (freq bonus 6) The monster species that spawned more often: gaunt teacher (freq bonus 42) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster species that never randomly spawned: smog palmate The monster species that never randomly spawned: bedamned caky The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: tree colony The monster species that never randomly spawned: euphony dispelled phrenologic unchilled unscrambling The monster species that never randomly spawned: needle devil The monster species that never randomly spawned: dracolisk The monster species that never randomly spawned: resonant spirit The monster species that never randomly spawned: walkman fish The monster species that never randomly spawned: glare mushroom The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 25) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 17) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 5) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this trap was always invisible: gushlush trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 9) Trap randomization happened for 1 in 817 traps Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were doubly acid resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (594) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% b - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (faded mittens) low boots (walking shoes) gauntlets of fumbling (riding gloves) lab coat (white coat) Scrolls scroll of healing (MAKE SLEX GREAT AGAIN) scroll of mana (DYNA SOKO SUCK) scroll of phase door (CURASED COFFIN IS NOT A MISSPELLING) scroll of standard id (UPPERCASE SOUNDS LIKE SHOUTING) scroll of cure (MANUALIRK GLEKNOW MIZK) * scroll of extra healing (DRAW SHOCK STUNT) * scroll of greater mana restoration (SUOMI MAINITTU TORILLA TAVATAAN) Spellbooks spellbook of wizard lock (beige) spellbook of chemistry (black) Potions * potion of booze (cranberry) * potion of fruit juice (violet) * potion of see invisible (roast mate) * potion of sickness (tesco value) * potion of sleeping (jasmine) * potion of clairvoyance (spoonful) * potion of confusion (present) * potion of hallucination (icy) * potion of healing (mulled) * potion of extra healing (blue) * potion of restore ability (yellow) * potion of blindness (glowing-red) * potion of ESP (aquamarine) * potion of gain energy (elder flower) * potion of gain health (gooey) * potion of banishing fear (thyme) * potion of fire resistance (deadweight) * potion of ice (addicted) * potion of fire (substitute) * potion of fear (gaseous) * potion of stunning (iris) * potion of numbness (brilliant blue) * potion of dimness (vinaigrette) * potion of slime (fuming) * potion of urine (flubber) * potion of cancellation (lavender) * potion of sanity (flowing) * potion of cure insanity (peculiar) * potion of porter (brown oolong tea) * potion of wonder (black) * potion of terces dlu (swirly) * potion of hiding (brown) * potion of decoy making (white) * potion of down level (black lily) * potion of keen memory (luminescent) * potion of cure wounds (whisky) * potion of cure serious wounds (purple-red) * potion of night vision (cornflower) * potion of cure critical wounds (alcoholic) * potion of resistance (smoky) * potion of poison (golden) * potion of coffee (marigold) * potion of red tea (rainbow) * potion of oolong tea (honey) * potion of green tea (pungent) * potion of cocoa (gasoline) * potion of green mate (jackpot) * potion of terere (creamy) * potion of aojiru (bewitched) * potion of wine (rosemary) * potion of Ultimate Tsuyoshi Special (liquid) * potion of Mehoho Burusasan G (squirting) * potion of beneficial effect (nettle) * potion of random intrinsic (iffy) * potion of training (streamlined) * potion of invisibility (frothing) * potion of monster detection (emerald) * potion of object detection (milky) * potion of enlightenment (stevia) * potion of full healing (turbulent) * potion of levitation (polka-dot) * potion of polymorph (bubbly) * potion of mutation (crimson) * potion of speed (cluster amaryllis) * potion of acid (amber) * potion of oil (dark) * potion of salt water (unnatural) * potion of gain ability (cooling) * potion of gain level (mulberry) * potion of invulnerability (homebrew) * potion of paralysis (wormwood) * potion of extreme power (cloudy) * potion of recovery (nanika) * potion of heroism (chocolate) * potion of cyanide (greasy) * potion of radium (warping) * potion of Jolt Cola (ochre) * potion of Pan Galactic Gargle Blaster (murky) * potion of (null) (slimy) * potion of (null) (gray) * potion of (null) (bright green tea) * potion of (null) (distilled) * potion of (null) (blinding) * potion of (null) (concocted) * potion of (null) (foaming) * potion of (null) (viscous) * potion of (null) (syrup) * potion of (null) (muddy) * potion of (null) (glam) * potion of (null) (incandescent) * potion of (null) (cough) * potion of (null) (ink) * potion of (null) (ecru) * potion of (null) (iridescent) * potion of (null) (bitter) * potion of (null) (coffee) * potion of (null) (dangerous) * potion of (null) (flammable) * potion of (null) (hibiscus) * potion of (null) (palmarosa) * potion of (null) (vermillion) * potion of (null) (dirty) * potion of (null) (quiet) * potion of (null) (freezing) * potion of (null) (colorless) * potion of (null) (baby's breath) * potion of (null) (mineral) * potion of (null) (alchemical) * potion of (null) (clotted blood) * potion of (null) (moonshine) * potion of (null) (caramel) * potion of (null) (ethereal) * potion of (null) (dimly-shining) * potion of (null) (tangerine) * potion of (null) (bayberry) * potion of (null) (aqueous) * potion of (null) (hallowed) * potion of (null) (voluminous) * potion of (null) (tan) * potion of (null) (vapor) * potion of (null) (shining) * potion of (null) (ice-cold) * potion of (null) (sky blue) * potion of (null) (grog) * potion of (null) (mint) * potion of (null) (fragrant olive) * potion of (null) (forget-me-not) * potion of (null) (nectar) * potion of (null) (laurel) * potion of (null) (yerba mate) * potion of (null) (bird's eye) * potion of (null) (unlight) * potion of (null) (cherry-blossom) * potion of (null) (gastric) * potion of (null) (green) * potion of (null) (illegal) * potion of (null) (metallic) * potion of (null) (silver) * potion of (null) (aromatic) * potion of (null) (ketchup) * potion of (null) (hidden tea) * potion of (null) (creepy) * potion of (null) (effervescent) * potion of (null) (vitriol) * potion of (null) (sweet) * potion of (null) (humour) * potion of (null) (blood-colored) * potion of (null) (pink) * potion of (null) (soapy) * potion of (null) (dark green) * potion of (null) (fluorescent) * potion of (null) (paisley) * potion of (null) (buzzing) * potion of (null) (greenish-blue) * potion of (null) (maleen) * potion of (null) (manky) * potion of (null) (camping) * potion of (null) (plasmatic) * potion of (null) (red) * potion of (null) (carcinogenic) * potion of (null) (blueberry) * potion of (null) (spiritual) * potion of (null) (yoghurt) * potion of (null) (sizzling) * potion of (null) (magenta) * potion of (null) (simmering) * potion of (null) (cacao) * potion of (null) (bouillon) * potion of (null) (topaz) * potion of (null) (dandelion) * potion of (null) (endbringer) * potion of (null) (radiating) * potion of (null) (plaid) * potion of (null) (deep blue) * potion of (null) (violet-red) * potion of (null) (blue flag) * potion of (null) (cinnamon) * potion of (null) (feeding) * potion of (null) (infusion) * potion of (null) (pseudo-violet) * potion of (null) (anise seed) * potion of (null) (thaumaturgic) * potion of (null) (peppermint) * potion of (null) (opaque) * potion of (null) (tasteless) * potion of (null) (essential) * potion of (null) (ruby) * potion of (null) (orange) * potion of (null) (cyan) * potion of (null) (sauce) * potion of (null) (sparkly) * potion of (null) (bright) * potion of (null) (clover) * potion of (null) (herbal) * potion of (null) (mum) * potion of (null) (oobleck) * potion of (null) (reddish) * potion of (null) (instant coffee) * potion of (null) (turquoise) * potion of (null) (sweet basil) * potion of (null) (sticky) * potion of (null) (ghostly) * potion of (null) (orange tea) * potion of (null) (quicksilver) * potion of (null) (raspberry) * potion of (null) (silvervine) * potion of (null) (squishy) * potion of (null) (finicky) * potion of (null) (St.John's Wort) * potion of (null) (steamy) * potion of (null) (venomous) * potion of (null) (purple) * potion of (null) (gloss) * potion of (null) (starlight) * potion of (null) (prickly ash) * potion of (null) (puce) * potion of (null) (glassy) * potion of (null) (illuminated) * potion of (null) (baloon flower) * potion of (null) (camo) * potion of (null) (castor bean) * potion of (null) (fizzy) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of warning (coral) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.