Leeroy, lawful male alchemist Paladin 8 ------ |.f..| |..@.| .....| ----+- [Leeroy the Fighter of Law] St7 Dx9 Co8 In13 Wi13 Ch10 PalAlcMalLaw Dlvl:1 $0 HP21(21) Pw21(21) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male alchemist Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 68% Ring drop chance was reduced to 58% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 80% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 112) The following skill became untrainable if you tried to train it too early: paddle (turn 27) The following skill became untrainable after a while: devices (turn 52448) The following skill couldn't be trained before a certain turn number is reached: shield (turn 47011) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74538 Monster spawn increase reached its maximum at turn 234618 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1935903 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: rodent (freq bonus 20) The monster species that spawned more often: accessability fettered monotonously (freq bonus 66) The monster species that spawned more often: luminescent wort (freq bonus 23) The monster species that spawned more often: checkrowed secreted locoed (freq bonus 112) The monster species that spawned more often: techno growth (freq bonus 126) The monster species that spawned more often: immobile fungus (freq bonus 21) The monster species that spawned more often: Rat-Egoman (freq bonus 66) The monster species that spawned more often: vamp vortex (freq bonus 66) The monster species that spawned more often: thick carrion creeper (freq bonus 42) The monster species that spawned more often: Cosmos (freq bonus 54) The monster species that spawned more often: demonek (freq bonus 23) The monster species that spawned more often: mainland grotesque oversalting (freq bonus 22) The monster species that spawned more often: circumstanced throw exemplification (freq bonus 42) The monster species that spawned more often: lignin beanpole (freq bonus 88) The monster species that spawned more often: legendary hobbit rogue (freq bonus 48) The monster species that spawned more often: starling evened robing shalt (freq bonus 252) The monster species that spawned more often: giant toad (freq bonus 66) The monster species that spawned more often: pageboy comply (freq bonus 46) The monster species that spawned more often: clocking troutiest curetted (freq bonus 252) The monster species that spawned more often: aureolin warp fungus (freq bonus 88) The monster species that spawned more often: traumatizing vitrifying (freq bonus 44) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 5) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 6) The monster trait that was more common: monsters that have humanoid speech (freq bonus 6) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 6) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 12) The monster species that never randomly spawned: undead electric mage The monster species that never randomly spawned: The Dreamer The monster species that never randomly spawned: scroll trove The monster species that never randomly spawned: quantum fungus The monster species that never randomly spawned: nasty wraith The monster species that never randomly spawned: animated silver statue The monster species that never randomly spawned: +3 sd barrier The monster species that never randomly spawned: superior angler The monster species that never randomly spawned: knockwurst advising The monster species that never randomly spawned: notable spore The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 4) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 14) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 4) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 20) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: lasting amnesia trap (freq bonus 6) Trap randomization happened for 1 in 133 traps Next attribute increase check would have come at turn 176 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were doubly acid resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (419) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% b - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (less helmet) leather gloves (velvet gloves) low boots (walking shoes) gauntlets of fumbling (polnish gloves) lab coat (white coat) Scrolls scroll of healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of mana (MIMIMIMIMIMIMIMIMIMIMI) scroll of phase door (IEO BELPHENO) scroll of standard id (CLITUS DISCUS) scroll of cure (ZARRO BOOGS) * scroll of extra healing (SEE IF I CARE) * scroll of greater mana restoration (NOLIFEFORCE) Spellbooks spellbook of cure sickness (metal-colored) spellbook of chemistry (switching) Potions * potion of booze (polka-dot) * potion of fruit juice (palmarosa) * potion of see invisible (cornflower) * potion of sickness (unlight) * potion of sleeping (thaumaturgic) * potion of clairvoyance (white) * potion of confusion (gastric) * potion of hallucination (iridescent) * potion of healing (soapy) * potion of extra healing (peculiar) * potion of restore ability (dark green) * potion of blindness (honey) * potion of ESP (baby's breath) * potion of gain energy (aquamarine) * potion of gain health (cloudy) * potion of banishing fear (fuming) * potion of fire resistance (colorless) * potion of ice (incandescent) * potion of fire (rosemary) * potion of fear (shining) * potion of stunning (flubber) * potion of numbness (foaming) * potion of dimness (lavender) * potion of slime (sweet basil) * potion of urine (squishy) * potion of cancellation (glam) * potion of sanity (moonshine) * potion of cure insanity (iris) * potion of porter (cluster amaryllis) * potion of wonder (icy) * potion of terces dlu (clotted blood) * potion of hiding (effervescent) * potion of decoy making (golden) * potion of down level (sauce) * potion of keen memory (sparkly) * potion of cure wounds (brown) * potion of cure serious wounds (whisky) * potion of night vision (reddish) * potion of cure critical wounds (thyme) * potion of resistance (squirting) * potion of poison (purple-red) * potion of coffee (spiritual) * potion of red tea (gloss) * potion of oolong tea (syrup) * potion of green tea (humour) * potion of cocoa (starlight) * potion of green mate (creamy) * potion of terere (cyan) * potion of aojiru (infusion) * potion of wine (slimy) * potion of Ultimate Tsuyoshi Special (fizzy) * potion of Mehoho Burusasan G (swirly) * potion of beneficial effect (oobleck) * potion of random intrinsic (vermillion) * potion of training (tangerine) * potion of invisibility (radiating) * potion of monster detection (purple) * potion of object detection (vapor) * potion of enlightenment (blinding) * potion of full healing (silvervine) * potion of levitation (herbal) * potion of polymorph (alchemical) * potion of mutation (maleen) * potion of speed (forget-me-not) * potion of acid (elder flower) * potion of oil (silver) * potion of salt water (greasy) * potion of gain ability (quicksilver) * potion of gain level (roast mate) * potion of invulnerability (grog) * potion of paralysis (emerald) * potion of extreme power (gaseous) * potion of recovery (feeding) * potion of heroism (ink) * potion of cyanide (black) * potion of radium (gray) * potion of Jolt Cola (rainbow) * potion of Pan Galactic Gargle Blaster (cranberry) * potion of (null) (muddy) * potion of (null) (marigold) * potion of (null) (camping) * potion of (null) (caramel) * potion of (null) (gasoline) * potion of (null) (carcinogenic) * potion of (null) (mulberry) * potion of (null) (nettle) * potion of (null) (topaz) * potion of (null) (ecru) * potion of (null) (manky) * potion of (null) (concocted) * potion of (null) (pungent) * potion of (null) (anise seed) * potion of (null) (crimson) * potion of (null) (aqueous) * potion of (null) (hidden tea) * potion of (null) (cooling) * potion of (null) (prickly ash) * potion of (null) (stevia) * potion of (null) (flammable) * potion of (null) (dirty) * potion of (null) (tesco value) * potion of (null) (blue) * potion of (null) (mum) * potion of (null) (magenta) * potion of (null) (quiet) * potion of (null) (freezing) * potion of (null) (pseudo-violet) * potion of (null) (fluorescent) * potion of (null) (orange) * potion of (null) (laurel) * potion of (null) (yoghurt) * potion of (null) (green) * potion of (null) (plasmatic) * potion of (null) (hibiscus) * potion of (null) (bubbly) * potion of (null) (aromatic) * potion of (null) (glassy) * potion of (null) (jasmine) * potion of (null) (deep blue) * potion of (null) (blood-colored) * potion of (null) (tasteless) * potion of (null) (buzzing) * potion of (null) (steamy) * potion of (null) (sizzling) * potion of (null) (substitute) * potion of (null) (warping) * potion of (null) (nanika) * potion of (null) (black lily) * potion of (null) (iffy) * potion of (null) (bouillon) * potion of (null) (present) * potion of (null) (vinaigrette) * potion of (null) (brown oolong tea) * potion of (null) (endbringer) * potion of (null) (bewitched) * potion of (null) (fragrant olive) * potion of (null) (ochre) * potion of (null) (illegal) * potion of (null) (viscous) * potion of (null) (addicted) * potion of (null) (murky) * potion of (null) (bright) * potion of (null) (yellow) * potion of (null) (peppermint) * potion of (null) (violet-red) * potion of (null) (wormwood) * potion of (null) (spoonful) * potion of (null) (liquid) * potion of (null) (cinnamon) * potion of (null) (bayberry) * potion of (null) (unnatural) * potion of (null) (alcoholic) * potion of (null) (ketchup) * potion of (null) (metallic) * potion of (null) (dark) * potion of (null) (luminescent) * potion of (null) (ice-cold) * potion of (null) (castor bean) * potion of (null) (ethereal) * potion of (null) (dimly-shining) * potion of (null) (puce) * potion of (null) (turbulent) * potion of (null) (nectar) * potion of (null) (clover) * potion of (null) (mineral) * potion of (null) (cacao) * potion of (null) (instant coffee) * potion of (null) (frothing) * potion of (null) (camo) * potion of (null) (chocolate) * potion of (null) (dangerous) * potion of (null) (sky blue) * potion of (null) (illuminated) * potion of (null) (pink) * potion of (null) (plaid) * potion of (null) (essential) * potion of (null) (St.John's Wort) * potion of (null) (sticky) * potion of (null) (blue flag) * potion of (null) (turquoise) * potion of (null) (finicky) * potion of (null) (violet) * potion of (null) (bird's eye) * potion of (null) (amber) * potion of (null) (blueberry) * potion of (null) (milky) * potion of (null) (tan) * potion of (null) (bitter) * potion of (null) (brilliant blue) * potion of (null) (baloon flower) * potion of (null) (sweet) * potion of (null) (greenish-blue) * potion of (null) (hallowed) * potion of (null) (raspberry) * potion of (null) (ghostly) * potion of (null) (simmering) * potion of (null) (cough) * potion of (null) (dandelion) * potion of (null) (creepy) * potion of (null) (cherry-blossom) * potion of (null) (coffee) * potion of (null) (flowing) * potion of (null) (red) * potion of (null) (voluminous) * potion of (null) (yerba mate) * potion of (null) (streamlined) * potion of (null) (bright green tea) * potion of (null) (distilled) * potion of (null) (smoky) * potion of (null) (orange tea) * potion of (null) (venomous) * potion of (null) (deadweight) * potion of (null) (opaque) * potion of (null) (mulled) * potion of (null) (gooey) * potion of (null) (vitriol) * potion of (null) (homebrew) * potion of (null) (mint) * potion of (null) (glowing-red) * potion of (null) (paisley) * potion of (null) (jackpot) * potion of (null) (ruby) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Rings ring of warning (volcanic) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.